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Ah man, turn-based tactical games are my absolute favourite so this was so great to stumble across! I wish there was a 'technical execution' category for ratings, as I think from a technical stand point, considering the work involved this is one of the most impressive games of the jam. Even more so considering it was made from scratch without the use of any game engines. 

I liked the different troop types, the map randomisation was brilliant. I found the fortifications a bit fiddly when trying to place them and move, but the idea to include them and chopping down trees was great. From a design point of view, I think the group attacks were really cool and a great way to implement the theme, although I felt this did heavily favour the defender. Whoever got their archers to the high ground could really put a huge dent into the enemy army.

I found more joy playing on a smaller map than the default, with the single troop movements it took a long time engaging the enemy on the biggest map size. 32x32 worked great though :)

To have created a 3D turn based tactical game from scratch, with the assets created by yourself and to also include randomised map generation and a capable A.I. is remarkable.

Fantastic work, I'd love to be able to make something similar in the not too distant future. Bravo!

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Thanks a lot for your warm feedback! I completely agree that the mechanics made large maps hardly playable & defending positions more favorable. Game mechanics are definitely not my best skill :D