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I like the world you've built in this game. Finding the various NPCsand seeing what they had to say was very enjoyable. I also like how your included multiple music tracks and gave us an option to switch between them.

Platforming seems a bit finnicky. Sometimes if I hit a wall, I get an extra jump, which doesn't look like intended behavior to me. I also think the game could've used given more direction. I didn't know the ghost slime totems spawned more children for you until I spammed keys next to them, and it was only later that I found the square NPC that told you what those totems do. That information should be given out much earlier in the game. I also wasn't sure what to do after I found the thief, the game didn't end so I assumed there was something else to do but I went through the whole map again and didn't find anything else.

Overall, it was a fun game and I enjoyed exploring the map. The setting and atmosphere was very well done, and I like the work you put into creating the map and the different NPCs.

You know the creator bias? "Well, they will get it!", and then as a player you are completely lost.

As certain as I am to know it, I am not exempt from having it haha

For the statue, I wanted to put the Squared NPC close to the first one, but then it would have been possible to have both the same NPC on screen, which was not possible in my mind, so I gave a small hint in the first dialogue and.... creator bias.

For the thief, you should have the "ending" after getting the perl you are searching for. I gave the possibility to continue even after to discover all secrets and NPCs (and wanted to add collectibles hidden all over also :p). So I guess here also: creator bias.

Thank you for the review, it helps! And I am glad you had a good time overall ;)