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An interesting concept, partially fits the theme, though you're not really "stronger" together.  You're kinda just... throwing rats, watching them die and then standing on their corpses.  Which was... a bit gruesome, interesting, but gruesome.  The platforming sections were interesting, though not too complex and a decent amount could be pretty simple cheesed through by just stacking rats.  A few specifics tho:

  • Pulling back to launch a rat was a bit slow, so on the few long throws I did end up doing it was lot of just sitting and waiting for the throw to charge up.  So I'd personally recommend speeding that up, to make it a little less tedious.
  • The jumping felt quite floaty and a bit annoying to try and control.  So I'd recommend tweaking that a bit personally.  Not entirely sure where, maybe the gravity, the acceleration mid air etc.
  • Throughout the game the tutorial NPC constantly repeating dialog was a bit annoying.  Since you were constantly having to go through the text again everytime you died.  Plus the fact that you can skip an entire bit of dialog by hitting E rather than reaching the end of, which was unexpected for me personally.  So I ended up missing a bit of the story.

Thanks!! Yeah, it ended up kind of deviating a tad. We're pretty new to this, as a team, so keeping focused on our core concept is still a skill we're developing. Thanks for helping point it out though - I completely agree with you. Thanks for the feedback! it's massively helpful. A ton of those were things I wanted to work on, but due to some poor time management on my end, i talked myself out of touching up. It's helpful that someone noticed them - I'll definitely pay more attention to stuff like that next time around. Thanks for the feedback!!!