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So far it's just a third person shooter blueprint with some assets (which look pretty nice btw).

As i get it, you're leaning into the collect-parts-get-weapon system as your gimmick, but the combinations i've got all seemed pretty sameish in terms of power and useability.

Bullets also have an infinite range, so you end up sniping enemies from afar.

Thanks for the feedback! Yeah I suppose right now all the guns are just different projectiles other than the sky beam. I'll have to work on getting the more quirky weapons in.
I just nerfed the range on all the guns before I submitted the demo but I guess it wasn't enough, I really want to avoid sniping everything so that's REALLY helpful to know.