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A jam submission

Heistin' n' HackingView game page

Get in, Get the jewel, Get out!
Submitted by kunrex, Avenger1512, LazFet — 21 hours, 50 minutes before the deadline
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Heistin' n' Hacking's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#2383.6433.643
Innovation#3283.4293.429
Fun#3633.4293.429
Audio#4103.2143.214
Overall#4663.3333.333
Theme#6613.2863.286
Graphics#7993.0003.000

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
- Our game is based on a robbery. The robbery is too complex to be taken on by the robber so he takes the help of his hacker friend who can disable features of the building. Stronger together, they can carry out the heist.

Did you write all the code yourself and made all the assets from scratch?
- All the code in this game was written from scratch.
- The art style and music was also made by team members
- The hacked font was found online. Made by David Libeau.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

The game was good as a stealth-strategy top-down game. The music and the art were good. But I kind of missed the theme. Although he had his hacker friend. He couldn't influence the game much. Otherwise, it's a pretty solid game!

Developer(+1)

Hey! thanks for playing the game, we're glad you liked the art and music :D. We also appreciate the feed back on the theme, we wanted to give the hacker enough abilities but not a lot so the levels would become easier. Again thanks for the feedback, really appreciate it!

Submitted

game was super fun. It just begs for multiplayer. If you could find a way to make the 2 roles have always something to do then it really could shape up to be something great. neat job :D

Developer

Hey there! thanks for playing the game! We sure would love to implement multiplayer for it. After the jam we will try to incorporate it, thanks a lot for the feed back!

Submitted

I really liked this game. And i think it has a lot of potential to be a full on game I would pay money for. Two things that I think could really improve it at this stage is some occlusion on the cameras and enemy vision cones....a few times i walked around and saw their vision cones and panicked but then realised they were on the other side of the wall. The second thing is there were some weird collisions on some walls when walking quite close so managed to get stuck in some places. Overall though it was great fun, and the almost WarioWare reflexes required to do some of the hacks was thoroughly enjoyable.

Developer(+1)

Hey! thanks a lot for the playing the game! We did notice the cone going re-appearing after a certain distance, but sadly couldn't figure it out because of the lack of time. The second issue isn't something we came across, we'll try to re create and hopefully fix it after the jam. Again we love the constructive feed back, it really helps!

Submitted

Really cool, the lighting effects were used pretty well and I enjoyed how you could essentially manipulate the level by using your partner's hacking abilities.  Only critique I could add is what a lot of other have been adding, I think you get caught a bit too fast when an enemy spots you, giving the player room to make mistakes is always a good idea and it can lead to better gameplay as a whole.  Like, in the game Hello Neighbor, you're supposed to sneak into a house, and if you get spotted you have to ability to attempt to run away far enough so the enemy won't chase you anymore, and such a mechanic adds a whole lot of fun anxiety to the game and I think a similar system could've had a similar effect in yours.  Overall tho, good job! 

Developer(+1)

Hey! thanks for playing the game! We're glad you enjoyed it. Our initial thought was too include that but then we scratched it off to make it a bit more realistic and hard, but we will look into things like this after the jam and work on them. Again thanks a lot for the constructive feed back!

Submitted

I see a lot of people commenting this but it really is just a bit too difficult. Maybe have it to where the burglar can sabotage the systems instead of hack, but have it to where it can get the guards to come check out the area because of the noise. And I'd try making it to where instead of the player just being spotted after stealing the gem, the security heightens so it's harder to get out but still allows for more seasoned players to get through without being spotted. I also felt the level design was a bit weak. The level was rather large but there was really only one effective path to the goal. Try to design your stealth levels to have more options and reasons for the player to explore different approaches! Really enjoyed that hacking actually involved doing a little mini-game though. It's a simple but very effective way to make things more interesting! Overall a nice foundation for a stealth game!

Developer

Hey! thanks for playing the game! really appreciate the constructive feed back. We originally had the levels easier but they were too easy and could be finished  less than a minute which is why we tried to make them harder. We will take into account all the points you gave us for the level design and try to make the game better as well as use them for the next jam. We're glad you enjoyed the game, and once again thanks a lot for your feed back!

Submitted

It is a very nice game but I found it little bit hard to finish levels.I think you can increase difficulty level by level instead of making every level difficult(I am saying this bcoz I couldn't manage to finish a single level) but still a very good game .Keep going:);

Developer(+1)

Hey! thanks for playing the game. We are getting a lot of feed back on the difficulty of the levels so I think we should have done that lol. But we're glad you enjoyed the game!

Viewing comments 26 to 21 of 26 · Next page · Last page