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(+1)

A very unique, and challenging, take on the trend of multi-"player" puzzle games throughout the jam.  Definitely a really interesting take on it, and executed quite well (always nice to see Godot too).  The visuals were nice, there was very good feedback on when you died which was good.  Though the grapple seemed a bit weird with some jumps, I forget specifically which level but it had a very small window to grab it.  I believe it was one with the tread bot up top hitting some buttons.  

I'm not sure if it was a bug, or intended, but it made balancing the tread bot, and the jump/grapple bot at the bottom quite difficult.  A lot of missed grapples there.  Overall though, it was fun.

We appreciate the feedback. I watched your stream from the other day, thanks for playing (and persevering). The grapple timing was not a bug, it was intentionally difficult, we were planning on increasing the difficulty more gradually but didn't get time to design more levels.