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Cute artstyle! Camera is a bit wonky since the player character can end up hidden behind terrain. Maybe make it autozoom so the player is always visible.

At first it felt like there was no way to escape when spotted by a wolf, but then I realized you could run by holding Shift (that wasn't in the instructions). Running made it pretty easy to not worry about stealth and just dodge the wolves, could even pick up most of the cakes on the way. My best score was 49 seconds, 3/5 cakes collected, spotted 11 times.

You could steal some mechanics from games like MGSV to make stealth easier to use. Would have loved the UI ring that lets you see the direction an enemy is spotting you from + the ability to mark enemies so you can see them through cover, for instance.

Regardless, running through the game was fun in itself, so good work!

Thank you!

You're right about the camera, I found the clipping very annoying myself. I tried adding some camera collision system but it came out pretty bad so I scrapped it. 

Good point on 'shift to run' not being listed at the start of the game. I guess I took it for granted and forgot to include it. You ca also hide inside the hollow tree stumps, the one covered with flowers. That way the wolves will stop chasing you after a couple of seconds. 

The UI to show the direction you're being spotted from is also a great idea. I thought of having a visual representation when you get spotted but kind of forgot to implement it. I had lots of troubles working onthe wolf AI (which as you saw it's FAR from perfect) and didn't have time to balance it properly and add QoL things.

Anyway, thanks for playing and I'm glad to know you had fun with it. That makes it all worth it.