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(+1)

Good windows port.

The browser version also locked up after the story sequence every time after the first. That first time however, it only locked up when I beat Beat. 

As for the Dreamcast port I'm a lazy ass who still doesn't have RGB cables or Dreamcast friendly cd-roms, so that's out of the question.

What I was able to play though seemed like mugen ass mugen, albiet with a d-tier beat. Mima's de-confirmed though, so that's a bummer.

Totally forgot about that VS runtime requirement. Yeah, the windows distribution is a mess, held together by chewing gum and enough DLLs to kill a small elephant. It's also completely resistant to any of my trillion fixing attempts. Got a good feeling with number trillion-and-one though!

The Dreamcast version this time around doesn't need a light gun so it works with every input cable. I guess that leaves the CD-Rs. The only thing I can say is "Never ever use the golden Sony CD-Rs". I don't know why, but those were always coasters when burning proper Dreamcast games on them. They looked so pretty too, it's really a shame.

The web version's shambling along. After nobody said anything during the Ludum Dare game I thought it was fixed.  So much for that.

But man, you really showed dedication going through all the versions. I'm sure in Demo Day 17 everything will work out of the box, so your sacrifice won't have been in vain ;_;7