The abstract graphics give a large field for interpretation. You start separated, sometimes have to unite for a while (tied together by an external force, not in your free will) but always find your way out of the maze alone, in your own glass.
Amazing example of indirect narration. I could continue ranting about it, but don't want to spoil it any further for anybody willing to play.
The sound is king! It's making like half of all the game's impression. Especially the rope and the glasses at the end of each level.
The puzzles are simple and mostly obvious. Yet the mechanics is fresh and definitely has potential. Would be happy to play a longer version with thought out levels.
As a former graphics designer I'm a bit hurt by random lines widths and goofy font.
The ending seems unbelievably bright and happy to me. Like, problems, addressed in gameplay can't be solved that easy.