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(+1)

Interesting concept. I like the focus on exploration but I feel like there should have been more indication of what was explorable and what wasn't. I like the movement system it feels weighty and would definitely work in a platformer. But I have a problem with the controls, having B for the boost control is very unintuitive, and I couldn't figure out how to use it on the jump after getting it. 

I also feel like the dialogue was very intrusive and didn't need to pop up every time I respawned. 

(+1)

thanks for commenting and playing...

about the boost, sorry i forgot to include further instructions regarding the use and some of the assets got deleted during the build...that was the reason why people were having difficulty finding the path....about the dialogue i did not have time to tweak it and the next time i update the game i will do something about it...

Have a good day!!!!! :)