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This was a really inventive and wide open game with a lot of potential.  I had a lot of fun (once I redid the tutorial and found out green could jump) with the puzzles and finding new mechanics as they were introduced, very well I might add.  Level design was definitely the best I've seen in the jam so far.  Some finer points:

  • As much as the tutorial button icons were interesting and different a bit of the text and the icons were somewhat hard to tell apart.  So maybe upping the size a bit or messing with colors could help.  (I dunno pixel art so I'm not sure)
  • The little side camera you have for the green cube came in extremely helpful a lot of the time.  So it was a very welcome feature.  Though maybe some sort of icon to remind the player of it?  (Same with a few other things for people like me that miss jumping)
  • The magnets bar was a little off to the side and small for my liking.  As well as the fact it seemed to change based on the level with little to no visual change on the bar to indicate whether you have more or less charge.  My recommendation would be to maybe make it "charges" rather than a bar.  And each "charge" goes off with a hit of the button and goes for a set amount of time, maybe different levels of charges to allow variation between levels and a clear distinction for players?  A small, medium and large etc.