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It seems like it was supposed to be a puzzle game?  But it's on a timer without much clear distinction on what does what and where to go etc. so it's very confusing and generally just a lot of running down corridors until you find a statue to turn 90 degrees and magically change something.  Without too much clear connection between the two.  So some finer points:

  • The game is REALLY dark.  As in straining my eyes to see dark.  So torches, either on  the wall or in the characters hand, or some other source of light would've helped massively.  
  • The characters were  somewhat distinct, if a bit hard to tell in the lighting, but I feel like switching them up a bit more would be helpful.
  • Some indication of the goal of the game besides just the timer.  Some storyline, some connections a reason etc. just to give something to entice the player.