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(+2)

Graphics are good, and you people managed to do quite an impressive job. I'm not a fan of Unity's postprocessing effects though, I think these effects only obscured the screen and didn't cuntribute too much. The rain was cool, the setting at the start of the game.

Now, gameplay. The idea is ok, sneaking and that stuff. I think the guards are overcomplicated, didn't realize they kind of followed you, I just thought their movement was random at first. The lights, please don't, 3 out of 5 lights didn't show up in my game session at least, or at least I guess there were lights, I just didn't saw anything. I somehow managed to get their timing or something, I actually don't know how the heck did I passed through them.

I didn't especially liked the sound department. The only music loop was tiring through the end of the game. But I loved that death sound, so ominous.

Story is ok, but I know this is one of the most difficult parts of conveying since you have little time, which ends up in short gamelenght. The "twist" at the end was fine.

(+1)

hello, im the enviroment artist on this project and i just wanna say thanks for the feedback, but i am quite confused at why the lights did not show up for you, we have tested the game many times and nothing like that ever occured, once again, thanks for the comment all feedback is helpful and appreciated, thanks for playing!

(+1)

If you set the Graphics to "Medium" or below, the spotlights will indeed not show up fully. They require high graphics. Playing on low graphical settings is a good way to make the game extra challenging, haha! Thank you for your review :)

Yeah, that's understandable. I play on Simple setting most games due to my potato PC. Some games I play on even lower settings.

(+1)

yea, you can blame unities attempts at optimization for lights :D