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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 113,725 Replies: 586
This topic is archived. It is unlisted and no new posts can be made.
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(1 edit)

version 0.3.04.0

 i noticed when you fight helena, when you wrestle and if she pins you completely down, the game is just as good as frozen, there should be a transition from wrestling to fuck scene (like against a goblin) or just fuck (for example puca), but she cant impale you and all you can do is use "rest" until you get bored and decide to close the game and reopen, but load from the saved or quick saved option (as much as i know, unless theres some option you can get by skill tree which i doubt)

This was an issue that should now be fixed, in the newest Public Build as well as the Monthly/Weekly Builds.

(2 edits)

I downloaded the Win64 version but when I went to open the .rar for extracting, i get met with the message "The archive is either in unknown format or damaged"

Edit: Nvm, seemed to be the version of Winrar I was using

Small oversight: In the current weekly build (0.3.05.3), When you lose to the Tentacle Witch in combat the tentacle animations do not play during the scene.

Deleted post

I wonder if it's the extended attribute com.apple.quarantine

What if you move the app to the applications folder?

Deleted post

This is an old, reoccurring, non game breaking issue that's been going on for over half a year (public build): warlock doesn't unlock in pervert.

(2 edits)

problem is I can't start the game when ever I click the begin button the game gives error  pls help realy man I wanna cry srysl need help 

Crash Report

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135)

Caused by: java.lang.OutOfMemoryError: Java heap space

at java.lang.reflect.Array.newArray(Native Method)

at java.lang.reflect.Array.newInstance(Unknown Source)

at com.badlogic.gdx.utils.reflect.ArrayReflection.newInstance(ArrayReflection.java:25)

at com.badlogic.gdx.utils.Array.resize(Array.java:410)

at com.badlogic.gdx.utils.Array.addAll(Array.java:148)

at com.badlogic.gdx.utils.Array.addAll(Array.java:132)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:712)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:633)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:803)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)

When I try to get the .apk to install, it not only fails to work past the "staging" stage, but eats up storage each time it fails. I don't know what to do in order to get that space back on my phone. I started with over 3 gb free before installing and it's currently halved, despite even deleting the .apk.

Can someone tell me where to look in order to regain that space? 

Im experiencing a problem when I try to install the app on my phone (REVVLRY+ if that helps) nothing I do seems to help and it's refusing to install no error messages or anything

Deleted 348 days ago

(Im on Android!) After almost every encounter my game just sends me back to my home screen, whenever i go to the town center like water fountain thing it does the same thing except i can't load after that! Am i the only one and are there any fixes?

right at the time of saving the game it does not save it shows how saved but it doesn’t save nor in fast save it saves


Operating System?

error

how do i fix this

Hi Majalis,

I'm not sure if it's a bug or something not implemented yet, but when I have high lust ingame and therefore a boner, and go masturbating in the camp menu, it doesn't reduce my Lust or ged rid of my boner... Therefore I am stuck with the Cumdrunk debuff :( I can get rid of it by fucking, but I don't want to do that (I aim for a high level Virgin save, for trying out all story pathways available). So I wanted to ask if that's a bug or something done on purpose? BTW: I'm a big fan of your game! Best one on the porn game market right now, in my opinion - by far.

the game just doesnt work ı click to start the game then nothing.Never had this problem before.

Game "fails" to launch. Nothing happens when told to open via the Itch.io launcher or from the app icon being double clicked. Terminal states the following but no other notifications happen.

Library/Application\ Support/itch/apps/tales-of-androgyny/Tales\ of\ Androgyny\ Mac.app/Contents/MacOS/TalesOfAndrogyny ; exit;

dlopen(jre/lib/jli/libjli.dylib, 1): image not found

Error: failed to load VM runtime library!

Saving session...

...copying shared history...

...saving history...truncating history files...

...completed.

<span class="s1" <deleting="" expired="" sessions...="">span class="Apple-converted-space">      </span>12 completed.

[Process completed]

Any assistance would be appreciated. i'm on Mac with MacOS Big Sur 11.1 

Does anyone know of a link to ask questions about the game? solve doubts and things like that

(1 edit)

hi when i try to finish downloading or extracting it it asks what i want to use to open it i'm on pc

Can't install the latest version on Android. It just says app not installed.

Deleted 155 days ago

same exact issue here

(2 edits)

Об ошибках:

Об Ошибках:

----------------------------

com.badlogic.gdx.utils.GdxRuntimeException: Не удалось загрузить шрифт, код ошибки FreeType: 2

в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)

в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)

на ком.маджалис.экранах.ScreenElements.getCustomFont(ScreenElements.java:70)

на ком.маджалис.экранах.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

на ком.маджалис.экранах.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)

на ком.маджалис.экранах.AbstractScreen.switchScreen(AbstractScreen.java:141)

на ком.маджалис.экранах.LoadScreen.switchFade(LoadScreen.java:46)

на ком.маджалис.экранах.AbstractScreen.showScreen(AbstractScreen.java:114)

на ком.маджалис.экранах.LoadScreen.render(LoadScreen.java:52)

в com.badlogic.gdx.Game.render(Game.java:46)

в com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

в com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

--------------------------

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: GENERIC_ORAL_LOOK_DOWN (com.majalis.asset.AssetEnum) Serialization trace: foreground (com.majalis.encounter.EncounterBuilder$SceneToken) at com.badlogic.gdx.utils.Json.readValue(Json.java:1105) at com.badlogic.gdx.utils.Json.readFields(Json.java:863) at com.badlogic.gdx.utils.Json.readValue(Json.java:1011) at com.badlogic.gdx.utils.Json.readValue(Json.java:928) at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29) at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Error I got after slapping the update over 3.04.0.

Took my save files and made a new file with the new update alone in it, rather than replacing anything that overlapped. Works fine, in this state.

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

I really like the game but there's two things that infuriated me. First, this game somehow broke my fucking laptop. I was watching gallery with Hiro, and on one of the scenes my laptop started going at like 1fps, then started constantly flicking, and then I got my screen covered in dark-green stripes, like a white noise, and then it turned off. It crashed it with atykmpak.sys error after this, and laptop still doesn't work. Every time I try to turn it on I get white noise screen, and then blue screen with tdr_download_failure or smth. I really liked those few hours of gameplay I had...i wanted to see more, but...nvm. Second, I was happy that im not the only one who experiences same problems on Android with this game. 

(1 edit)

I had so much cool hentai games installed, and they all gone...

For some reason, Kyrlia isn't showing in my party thing when I click the "camp" button. I had them before, but they have mysteriously disappeared. I have older save files that have them in the camp, along with Trudy and Urka, but on my most progressed file I don't have Kylira. I have gone through and compared the JSON files, trying to find what the difference is but I can't figure it out. Any help?

Скачай версию игры 0.3.02.3

и замени файл У НОВОЙ ПОРЧЕННЫЙ КОД....

Game won't start

Твоя Видео карта не поддерживает Open GL 2.0

Игра работает на Open GL 2.0 ТЕПЕРЬ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

OK thank you

Help please! I run both version 64 and 32 bit ,same result. After first start the game work well until i close the game and start again this happens, what i can do ?

java.lang.IllegalArgumentException: initialCapacity is too large: 64

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)

at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)

at com.badlogic.gdx.utils.Json.getFields(Json.java:200)

at com.badlogic.gdx.utils.Json.readFields(Json.java:844)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)

at com.badlogic.gdx.utils.Json.readValue(Json.java:928)

at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)

at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

(1 edit)

Твоя Видео карта не поддерживает Open GL 2.0

(2 edits)

Скачал на телефон. Пишут-установить обновление для этого приложения,вы не потеряете данные, связанные с ним.Я нажимаю кнопку установить, установка идет полным ходом и в конце.Приложение не установлено.

Что делать.

Нужно ли удалять предыдущую версию?

Got a error.txt when trying to start the game:

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       (com.majalis.save.SaveManager$ProfileSave)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)

at com.majalis.save.SaveManager.<init>(SaveManager.java:66)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hiya am using android and it seems to work just fine until I try creating the character. It let's me go so far as to adjust miro body a little bit. Despite if I changed a few things or nothing at all that is the furtherest I can go before always getting kicked out the app entirely every time.

Hey! I've been a fan of this series for a while so I was super ecstatic to finally download the game.  I have a Macbook Air 2015 version, but it seems like my Mac can't download the Mac.rar version of the game. So instead I got the TalesOfAndrogyny.jar version. After downloading it I was able to play the game but whenever I would get into battle my game would literally crash. Like, an error message would pop up on my computer screen. Any idea of what I should do? Thanks.

-Gabe

this is the same issue im having below, the error code is below

hey, keep getting this error message

com.badlogic.gdx.utils.SerializationException: Serialization trace:

com.badlogic.gdx.utils.reflect.Field@521172ec (com.majalis.character.EnemyCharacter)

com.badlogic.gdx.utils.reflect.Field@15c2172b (com.majalis.save.SaveManager$GameSave)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:276)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:235)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:224)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)

    at com.majalis.save.SaveManager.saveToJson(SaveManager.java:288)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:180)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)

    at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)

    at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)

    at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)

    at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)

    at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

    at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

    at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)

    at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

    at com.badlogic.gdx.Game.render(Game.java:46)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @40f9161a

    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)

    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)

    at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)

    at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)

    at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)

    at com.badlogic.gdx.utils.Json.getFields(Json.java:210)

    at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)

    ... 23 more

I've been having this error while im playing, causing the game to close:

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)

    at com.majalis.screens.LoadScreen.render(LoadScreen.java:51)

    at com.badlogic.gdx.Game.render(Game.java:46)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)

    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)

    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)

    ... 5 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

    ... 8 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)

    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)

    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

    at java.util.concurrent.FutureTask.run(FutureTask.java:266)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)

    at java.lang.Thread.run(Thread.java:745)

Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream

    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)

    ... 10 more

With the last update 0.3.07.0 i cant save my game no mather what i try. Also at the menu in the bottom it says V0.3.08.0? Anyone else has the save problem?

it crashes constantly on mobile for reference I am using a Samsung tablet and it has worked one time 

Hi,I just downloaded TOA on Huawei Tablet( android v.4.4.2, 1gb ram)

TOA takes too long to load and in the main menu ---'Begin', 'Continue' 'Load' options don't work

Other options work but 'pervert' option works for a while, the game closes after 2-3 sex scenes

Is i t a Ram issue?

(1 edit)

crashes on nearly every loading screen, but auto save does save progress.

(1 edit)

Решение ошибки найдено....

The solution to the error was found....

У кого возникают ошибки типа;

У кого возникают ошибки типа;

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 2

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:70)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Смените шрифт в настройках и всё будет работать!

Change the font in the settings and everything will work!


===========================================================================================================================


So my game crashed and i got an error.txt file with this.  Now the game wont launch at all.

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:                                                                                                                                                                                                                                                

(com.majalis.save.SaveManager$ProfileSave)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)

at com.majalis.save.SaveManager.<init>(SaveManager.java:66)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Game won't launch from .exe on latest version:
error.txt


com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0

Type: OpenGL

Version: 1:1:0

Vendor: Microsoft Corporation

Renderer: GDI Generic

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hello dear developers.

 I am a Russian player of your wonderful and interesting game :3 I had such a problem: when downloading a new version on Android Samsung Galaxy 10, for some reason, at different percentages, downloading simply prohibits downloading.

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