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Honestly, with just a bit more tinkering on the assets this already feels like such a legit simulation game! I'm really curious how you made all the little people travel around all the rooms I make for them.

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Thanks so much! I thought I had one more day for the assets 🤣. Once the people have filled up the need for the room they're in, they pick their most urgent needs, consider the distance required to fill those needs, then pick one probabilistically. I used A* to generate a list of positions, then the person's position is updated along that path in the Update function.

Oooooh thank you for the tips! Definitely going to experiment with this type of game one day.

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Rez Graham has given some really interesting talks on this if you need a place to start.