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Unrelated to the game itself but I really like your game studio’s splash screen (I refreshed the tab several times so I could see it)
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I’m not a fan of how big the window size is (scrolling is a pain since I can’t scroll while my mouse is over the game window). I would prefer it to be smaller but with a fullscreen button added. I also can’t see the entire game at once so I ended up zooming out to about 80%
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This is just a nitpick but the main menu’s title animation has some weird pixels near the bottom of some of the letters
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I don’t know how but when I started, I had already switched character (I must have pressed left control by mistake) so I was really confused until I died
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I found myself bumping my head a lot when jumping (I think the collider is a bit too wide)
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It’s very easy to soft-lock yourself. For example, on the first level I accidentally blocked off the exit using a block
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Sometimes it’s not very clear what the pressure plates do until you stand on them
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It took me way too long to beat the first level because I didn’t realise the blocks could activate the pressure plates but it was very satisfying when I finally beat it
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Related to the collider issue I mentioned earlier (with the head-bumping) but I think the player should be able to fall down in this scenario
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Maybe I missed it in the first level but I don’t think the game explains that the other robot can use left shift to create a platform for the player (I used it for the beginning of level 2 but I only realised because I had misclicked at some point)
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Perhaps I’m just bad but I found it really difficult. I wasn’t able to get passed level 2 and I didn’t understand what these squiggly tiles above me or the computer-like thing closer to the right-side of the level were
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I really like the music. Despite it being a bit repetitive I didn’t get bored of it
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I don’t know if this was intentional but it looks like the robots are dancing along to the music which is cute
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The art style is really charming. I wish some things were more emphasised though (like how you made the player sprites use a contrasting color) such as the info signs in level 1


