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This is really cool!

It's a bit too difficult, however. If you wish, you may leave it with that difficulty, but then you should aim at polishing movement and the controls. Some of my issues were the following:

  • The game froze several times, and I had to restart it. This may be an issue for my computer alone, but I don't know. One of my own games had that behaviour in my computer sometimes when DX11 was used. In the Editor settings, I switched DX11 for DX9 and it was solved.
  • Jumping after hooking feels a bit weird. When I arrive to the cube, I jump forward but somehow overshoot and fall.
  • Sometimes, I shot while being at the border of a cube and the shot "crashed" with an invisible wall in front of me. I needed to go closer to the edge to be able to shoot.

As a suggestion for your walking speed problem: is you walking speed independent of framerate? If not, your character will be slower when the fps are low, and faster when they are high.

First of all glad you found it cool and also you nailed it with the slow thing. I don't know why I didn't think about it myself. the movement was on the update method... So yeah, rookie mistake XD

About the feedback I tried DX9 but almost everything turned black so I just went back to DX11. About the border shooting thing I'm aware but unfortunately I didn't find a solution, the problem is that the border is indeed in the way of your gun and the place you are aiming at. I tried disabling collision if the border is close but then you can see the bullet flying through the floor and it's weird. So I just left it as is.

Regarding the movement I know it's flawed. I did my best in the time I had. You also need to keep in mind that the game systems are complex and has a lot of things to it that are not easy to balance. Is difficult to nail the feel of a first person shooter that consists on flying around with a hook while slowing time and shooting stuff :P

But thanks for the feedback. You were spot on with everything!