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(1 edit)

Good to see you're back! The game you made last time was interesting and I can already tell this new project of yours has come from the previous in some way. Looking forward to trying this.

Edit:
I agree with Jet, this is really good. You took a similar design philosophy but applied it to an action/platformer type game rather than a puzzle/platformer. One thing I'd suggest is maybe having some type of visual indicator on the character for how many air dashes you have left.