Man, I really love the art and music in this game. The plot seems super interesting, too! You guys are miles ahead of everyone else in the jam in those departments. There's a lot to like here, but I did have a lot of hang-ups with some of the design.
- For starters, being a game that has a pretty strict time limit, the reliance on elevators (particularly the slow moving ones) was very frustrating. There's one in particular that takes forever to make its loop. It took so long that, depending on which part of the loop is was on, I had to wait through an entire cycle of the 30 second timer to be able to use it and continue the level.
- The dialogue is appreciated, but the constant interruptions to gameplay aren't. Perhaps it would work just to let the player continue moving while the characters converse? At any rate, I also ran into a glitch where the dialogue boxes seemingly took increasing numbers of clicks to close throughout the game, which amplified the issue.
- Probably the biggest issue I had was that, on the level where you get the double jump, I fell off a platform into a bottomless pit. After falling into the pit, I began an endless cycle of respawning in the pit, effectively stranding me and ending my playthrough.
I think if you work on the issues and improve the game feel, you could have a very cool game on your hands, and I hope to see you continue to work on it.