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Pretty heavy stuff for a game jam. I really like the art and the music. The game is super inventive and a neat take on the theme. The only problem I have with it is it doesn't really give much feedback to the player. I figured out how to interact with the environment in 3 of the scenes, but I couldn't figure out anything else and wasn't sure if I should have been able to found something to interact with in the other scenes. Perhaps giving the player a slight visual cue on interactive items or having something in the hub that lets you know that there's still something to do in a scene.

The only other complain I can think of is the sound when you drop the vase on one of the people is the stuff of nightmares.

Good job!

(+1)

 In terms of stuff to interact I do believe you've covered the three interactables as I didn't have much time to put in as many as I'd like. However as it is at the moment there's no alternate ending so it's more of a walking simulator at the moment. Agree there's a lack of feedback and the vase sound fx was hastily implemented so it fired every frame. This is great feedback, thanks for playing!

I just wanted to make sure I wasn't missing anything. In a way, it kinda makes sense with no alternate ending. You don't really get do-overs in that kinda situation. Would make a good anti-drunk driving advert. :P


Forgot to mention in my initial comment that I really appreciated how you basically made the player watch the scenes before they could interact with them, because it gives them more weight. By the end, you really want to fix things.