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Could not get this running on Debian testing. Here is my solution. Would not start saying it couldn't find /usr/lib/dri/iris_dri.so.  I found it in /usr/lib/x86_64-linux-gnu/dri/ and linked /usr/lib/dri/ there. Now I get a bit further, but get this error. 

INFO: started Skeletris version: 1.0.3-BETA

INFO: development mode: False
INFO: pygame version: 1.9.3
INFO: initializing sounds...
libGL error: MESA-LOADER: failed to open iris: /tmp/_MEIyt5EOV/./libstdc++.so.6: version `CXXABI_1.3.8' not found (required by /usr/lib/dri/iris_dri.so) (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: iris
libGL error: MESA-LOADER: failed to open swrast: /tmp/_MEIyt5EOV/./libstdc++.so.6: version `CXXABI_1.3.8' not found (required by /usr/lib/dri/swrast_dri.so) (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: swrast
X Error of failed request:  GLXBadContext
  Major opcode of failed request:  150 (GLX)
  Minor opcode of failed request:  6 (X_GLXIsDirect)
  Serial number of failed request:  35
  Current serial number in output stream:  34

So I found libstdc++.so.6 in /usr/lib/x86_64-linux-gnu/libstdc++.so.6. Rather that creating another symlink, I started the game with LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./Skeletris and it worked. Seems like Debian puts things in /usr/lib/x86_64-linux-gnu/ that are expected to be in /usr/lib/ and I'm not sure why. I blame Debian. Looking forward to playing this game though.

Sorry about that but thanks for investigating and posting your findings. There was another player a while back running into similar issues with libstdc++ on ArchLinux, who was also able to get the game running using LD_PRELOAD, so I think that's the best workaround for this.

I think the real issue though is that I'm compiling the game on Linux Mint, which will bake in certain assumptions about system libraries that won't necessarily hold on other distros, and I'm not really sure how to avoid that besides making different builds on every distro I want to support (which is a pain).

And I assumed that since Mint is based on Ubuntu, and Ubuntu is sort of(?) based on Debian, I could at least assume those three would work but perhaps not - I'll remove "Debian" from the download link and sorry again that it didn't work.

(+1)

I think Debian just does things differently as far as where it puts libraries. If these things are installed, they should be in the PATH for your application to find, and I'm not sure why they aren't.  I'v had similar problems with other 3rd party software. I'll keep looking into it, and if I find anything out I'll certainly let you know.