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A member registered Jun 11, 2020

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I think Debian just does things differently as far as where it puts libraries. If these things are installed, they should be in the PATH for your application to find, and I'm not sure why they aren't.  I'v had similar problems with other 3rd party software. I'll keep looking into it, and if I find anything out I'll certainly let you know.

Could not get this running on Debian testing. Here is my solution. Would not start saying it couldn't find /usr/lib/dri/  I found it in /usr/lib/x86_64-linux-gnu/dri/ and linked /usr/lib/dri/ there. Now I get a bit further, but get this error. 

INFO: started Skeletris version: 1.0.3-BETA

INFO: development mode: False
INFO: pygame version: 1.9.3
INFO: initializing sounds...
libGL error: MESA-LOADER: failed to open iris: /tmp/_MEIyt5EOV/./ version `CXXABI_1.3.8' not found (required by /usr/lib/dri/ (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: iris
libGL error: MESA-LOADER: failed to open swrast: /tmp/_MEIyt5EOV/./ version `CXXABI_1.3.8' not found (required by /usr/lib/dri/ (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: swrast
X Error of failed request:  GLXBadContext
  Major opcode of failed request:  150 (GLX)
  Minor opcode of failed request:  6 (X_GLXIsDirect)
  Serial number of failed request:  35
  Current serial number in output stream:  34

So I found in /usr/lib/x86_64-linux-gnu/ Rather that creating another symlink, I started the game with LD_PRELOAD=/usr/lib/x86_64-linux-gnu/ ./Skeletris and it worked. Seems like Debian puts things in /usr/lib/x86_64-linux-gnu/ that are expected to be in /usr/lib/ and I'm not sure why. I blame Debian. Looking forward to playing this game though.

This game is exciting, fun and really gets the heart pumping. I feel like the difficulty level is just too high. I put a couple hours in and only cleared level 11. Still, every level feels great when you finally get there. This game mechanic could really grow into a game with a lot of depth. The mods are very creative although it's always hard to decide whether to spend or save. It's definitely not a roguelike, though. That label might confuse some people.