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Thanks, I'm glad to hear that you like it!

Yes, that is a known problem, it's actually a limitation in Unity (that I use for development) that the light flares are blocked by the triggers used for checkpoints. No easy way around that as far as I know unfortunately.

That is a good suggestion, I will consider that for the future.

to me it just looks like its a sprite that isn't being rotated to face the camera? or is the trigger behind the normal direction of travel ?

The trigger is a big invisible square blocks that is used to detect when the quad is passing through a gate.

When a gate light is behind that big square, the flare that it emits is invisible.So, it can only be seen from the "right" direction.