I see what you mean, and I agree it might be a good idea to have such ready-to-use options, especially for beginners. I will consider it. Yes I have plans to update the mobile version since the Google Play store require apps to be updated in order to be available for newer Android versions. (Not sure if the update will include any new features though).
FPV Freerider
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Да, новые версии операционной системы Android намеренно более ограничены в доступе к папкам. Вот почему вам нужен хороший файловый менеджер, который обойдет эти ограничения.
Yes, newer versions of the Android operating system is deliberately more restrictive when it comes to accessing folders.
That is why you need a good file manager that will overcome these restrictions.
Hello,
Are you able to save and load maps that you make yourself? (In the Freerider app itself)
Yes, newer versions of the Android operating system is more restrictive when it comes to accessing folders.
In order to be able to copy additional maps to your phone you might need to use one of these methods:
- Connect your phone to a computer and copy the files that way.
(Unlock your device. Using a USB cable, connect your device to your computer. On your device, select "File Transfer" as USB connection method).
- If you don't have access to a computer, use a good file manager (such as Solid Explorer for example) on the device itself to move the maps to the correct folder.
Thank you for your feedback and support! Comments like yours make all the efforts of development worthwhile. Glad that you find it useful and fun :)
That's true. Well, we'll see if get to implementing that at some point. At the moment I don't have any specific plans when it comes to updates, except for necessary ones (e.g. the android versions needs to be updated to the latest android API to adhere to the requirements on the Google Play store).
Hello, thanks, glad to hear you like my simulator! Yeah, I can see your point.
To give a bit of a background - when I first got into the FPV hobby one of the great things about it, the way I saw it, was that it was something that could be enjoyed away from the computer. Something fun to do in real life, a reason to get out in nature, and potentially meet other people. So when I designed the sim I saw it first and foremost as a practice tool for the real life thing. I didn't want it too be too much of a game so to speak, not something that would keep people hooked inside in front of their screens too much (since so many things are doing that already).
But I appreciate the feedback, and I'm not completely against adding some stuff like that, I agree that ghost race against your personal best lap would be fun and useful for example.
Glad to be able to help! Sure, I think it's a good idea to experiment with a higher FOV. Certainly when flying proximitiy/tight race tracks it can be helpful to get a more wide view.
Some benefits with using a smaller FOV is you see more detail in the center of the screen, the view will be less distorted (especially on a real quad), depth perception might be better (at least far away), and it gives more sense of speed.
But, all in all, what you want will depend on your flying style and personal preference.
(Also it can be worth noting for anyone reading this that Freerider uses vertical FOV measurement, so a 70 degree FOV will be around 125 degrees horizontal on a 16:9 monitor)
Yes going from flying LOS to FPV is definitely a transition, the brain need to create new pathways. But it's just a matter of practice - once it "clicks", you've got it.
Once you get the hang of it I would say FPV is actually easier than LOS, since you don't have to adapt to seeing the aircraft from different orientations and distances. You're always in the pilot seat.
The difference in view you get from altering the camera angle changes the feel of yaw and roll cross-coordination. A high camera angle might make it feel a bit counter intuitive at first. (From the camera view, it feels like yaw and roll starts to switch places the more you raise the camera angle). But again, it's just a matter of practice.
Personally, I use 30 degree camera angel and 70 degree field of view for both freestyle and racing.
Hi, well, the camera angle and FOV doesn't effect the flying characteristics, so it's more a matter of taste really.
If you are a beginner it might actually make sense to use a low camera angle, between 0 to 25 degrees. When starting out you are probably mostly flying slowly, then it might be best to have a low camera angle to get the hang of the controls. When you start to fly fast, you will notice that the quad is pointing down a lot. So you will probably want to raise the camera angle so you're not looking down into the ground all the time.
You should just be able to load and play the included levels directly.
Since it doesn't work, check the level folders in the FPVFreerider_Recharged_Data folder. For example, in the Freerider_Bando_02 folder there should be a Freerider_Bando_02.png file which is about 108KB, and a Freerider_Bando_02.txt file which is about 16,2MB.
One thing that I can think of, is perhaps you have FPV Freerider Recharged in a location on your drive that contains some unsupported characters perhaps.
You can try to put it in another place, something simple like C:\Games\ for example
Thank you for your kind words and wishes!
It is feedback like this that makes all the hours I put into the development worthwhile. Yes, fpv drones can indeed give a feeling of being able to fly like a bird. Or, like some of us dreamed when we were little kids, to have a magic carpet that can take us up in the air.
And yes, the translation works perfect :)
Wish you happy flying!
Hi Dan, yes my name is John :) There isn't any set limit really. It's got more to do with the performance of the device you're running it on - it depends on the amount of RAM, the performance of your CPU and GPU etc. Larger and more detailed maps will use more resources in terms of memory and processing power. So you will need to find out what your particular computer can handle.
Also, detailed objects such as trees will be more demanding than simple objects.
Generally speaking, when flying FPV you want a high and stable framerate, especially when flying at high speed. Therefore, when designing a map you will want to keep the framerate smooth. When it starts to run choppy it's a sign that you might have put too much stuff in there.
Thank you for your feedback and suggestions! Regarding the level editor, it's probably easiest if you start small - start by loading an existing level and just play around by moving some objects a bit. Maybe try to delete some stuff. As long as you save the level with a new name you don't have to worry about messing things up. I think after a while you will find that the level editing is pretty easy, it can even be fun in itself :)
Maybe this video can be a good starting point:
Hola, Aquí tienes una página que muestra cómo debería verse cuando compras un juego: https://itch.io/docs/creators/how-buying-works
Después del pago, deberías recibir una clave de descarga, que es un enlace a tu página de descarga personal. La clave de descarga también se enviará a tu dirección de correo electrónico.
Si por algún motivo no recibiste una clave de descarga, puedes solicitar una nueva aquí:
(En "Recuperar compras")
Asegúrate de que el correo electrónico de confirmación no haya terminado en la carpeta de correo no deseado.
Si sigues teniendo problemas con tu compra, comunícate con el personal de Itch mediante el enlace anterior. Estoy seguro de que podrán ayudarte.
(Como desarrollador, no tengo control directo sobre las descargas o compras).
Hello,
Here's a page that shows what it should look like when you purchase a game: https://itch.io/docs/creators/how-buying-works
After the payment, you should receive a download key, which is a link to your personal download page.
The download key will also be sent to your email address.
If you somehow didn't receive a download key, you can request a new one here:
(Under "Recover purchases")
Make sure that the confirmation email hasn't somehow ended up in your email spam folder.
If you are still having problems with your purchase, please contact the staff at Itch using the link above. I'm sure they will be able to help.
(As a developer, I do not have direct control over donwloads/purchases).
Hi, the levels that are made in the level editor (including the DLC levels) are fully compatible between the desktop and android version.
However, the levels on the main screen of the PC version (the desert, forest, factory etc..) are not made in the level editor, and can't be transferred to the android version.
The level editor is only available in FPV Freerider Recharged:
https://fpv-freerider.itch.io/fpv-freerider-recharged
Sorry for the confusion, if you send an email to fpvfreerider@gmail.com I can help you solve it.
Good day, thank you for the suggestion. I will consider it. Perhaps you are sitting on a formula on how the actual rates are implemented?
(Generally speaking, I'm personally not super into chasing the latest trends. To make a car analogy - I'm generally more excited by some beat up 70s stick shift Camaro thrashing around the backyard, compared to some shiny new model with all the latest bells and whistles).
FPV Freerider uses Unity Playerprefs to store the custom settings.
On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName]
It should be something like ~/.config/unity3d/Freeride/FPVFreeriderRecharged
Perhaps there is some permissions issue. I'm not a linux user myself though, so I'm not going to be of much help with linux stuff. Please note that the linux version is experimental and may not work on all distributions.
Thank you for reporting. Hopefully some Linux savvy user might be able to chime in. I'm not a Linux user myself. Please note that the Linux version is experimental and may not work on all Linux distributions. To those who still wish to try it, I recommend first trying the free demo version.
Glad to hear that it's working fine in Wine.
The chmod +x command adds execute permissions to the specified file, allowing it to be run as a program. It usually works to get Freerider running on a Mac. Make sure you enter the correct folder path and app name (where the app is located on your computer).
There is a detailed description on how to use it on page 16 of the user manual.
(If you still can't get it working please get back with more info on what happens when you try to run it).
Thank you for your interest. For new maps I would recommend FPV Freerider Recharged.
As you may know, Recharged has the full level editor included. That makes it possible to create your own levels from scratch, or download levels that other users have created and made publicly available. (Such as here for example)
You can also simply edit already existing levels - add and remove stuff - which is quite easy and can be a lot of fun.
(The only updates that are planned at the moment are necessary ones).
Here's a more detailed explanation -
First, download the zip file for the DLC maps. Unzip it.
You should then have a number of folders, called
Freerider_Big_Hollow_Bando
Freerider_Fifty_Fifty
Freerider_MultiGP_Regionals2018
Freerider_MultiGP_UTT1
etc.
Copy those unzipped map folders to the correct folder on your android device.
It's usually:
/storage/emulated/0/Android/data/com.Freeride.FreeriderRecharged/files/
or
Internal Storage/Android/Data/com.Freeride.FreeriderRecharged/files/
If you are uncertain of the folder location, save any level (even an empty one) in the Level Editor of Freerider, and take a note of the full folder path that is displayed after saving is complete.
You may need to use a good file manager (such as Solid Explorer for example) to copy the maps to the correct folder.
(Some phones are deliberately blocking the owner from accessing certain folders, but you may get around that by using a third party file manager).
Hope that helps, let me know if you have more questions or need more detailed instructions for some part!