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FPV Freerider

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A member registered May 06, 2015 · View creator page โ†’

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Thank you , glad to hear you like it!

Have you set up your Taranis according to this document?

https://drive.google.com/file/d/0BwSDHIR7yDwSOGhPMTFyWEpDVWM/view?usp=sharing

If you get the stick range correctly I'm sure it will work. (Sounds like you need to adjust the endpoints slightly, perhaps it will help to play around with he values a bit, settings it to, like, 97% instead of 100% or something like that).

Posted in CONTACT INFO
(Edited 1 time)

Aloha, Please email fpvfreerider@gmail.com, that is the easiest way to get to talk to the developer directly. Thanks!

Perhaps memeber lrs can help you (see message below). I don't use git, I do have an own system of keeping track of old code, but since I increased the physics simulation accuracy I made a lot of changes and it's not so easy to just change it back since the physics frequency affects a lot of things and it needs to be tested very thoroughly to not introduce any sync issues.

(Edited 2 times)

Generally one of the fixes mentioned earlier in this thread works for most people. 

That is:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.

- If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).

- If you are using a USB dongle - check if there's a switch on the dongle where you can select different modes.

- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.

Have you tried those? (the first one is often enough)

I might add some more levels to the existing add-on pack later on. 

For now it is not possible to create Unity scenes and load the into the sim, since all the scenes need to be "baked" into the build. I plan to release a built in level editor later on though, that will enable people to create their own maps and share them.

Thanks!

Perhaps I will add that later.

It is sort of possible to do already though with a bit of workaround, you can map the keyboard shortcuts to a button/switch on your transmitter with a program such as this:
Windows: http://joytokey.net/en/
Linux: http://www.lgdb.org/tool/antimicro 
Mac: http://alternativeto.net/software/joytokey/?platform=mac

(The keyboard shortcut for the mode cycling is "L")

Great, glad to hear it's working well! If you want to run it fullscreen you pass 1 instead of 0 to the first argument as you might have guessed.

Recharged is more demanding, as it says in the description. Especially  graphics wise it takes quite a bit more computer power. Also the physics are running at a higher update frequency which makes it more demanding. Apart from lowering the graphics quality, you can also run the simulator at a lower resolution, that helps a lot in getting it to run smoother.

On windows you simply add command line parameters to the executable to set the resolution, as mentioned in the manual. You can do that on a Mac too, however I'm not quite sure how to do it since I don't own a Mac myself. This might be of help:

https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...

For example, to run it at low (640x360) resolution in a window you pass the following parameters:

-screen-fullscreen 0 -screen-width 640 -screen-height 360

Make sure that you have a correct USB OTG cable in order to be able to connect it to your android device.

(A USB OTG cable is not the same as a regular USB cable)

Replied to Charly Fly in Game not run

Please give some more information, what computer are you running it on?

You can have a look at the "output_log.txt" file in the Data folder for clues. Or, send it to fpvfreerider@gmail.com and I will have a look at it and if I can figure out what is wrong.

Sometimes it helps to update the graphics card drivers. 

Glad to hear that you like it!

The Android version already has a VR mode: https://play.google.com/store/apps/details?id=com.Freeride.Freerider

I agree it would be nice to have Oculus/Vive support for the desktop version too, perhaps I will add it if I decide to get a VR headset (I don't own one myself).

Yes, it might be useful to have an easy mode for beginners. Perhaps altitude hold. For now, you can try to add a lot of drag, and perhaps lower the gravity setting to that the drone doesn't drop so quickly to the ground.

Have you tried running it at the lowest graphics quality? I'm asking since on the lowest quality setting there is no VSync enabled, perhaps that can make a difference in case it is a screen refresh sync issue.

Sorry there are so many changes made to the latest version that it would be too much work to go back to the old codebase.

If there is no way you can get it working email me at fpvfreerider@gmail.com and I will arrange for a refund.

The original version of Freerider will run well on pretty much any modern computer I'd say. 

(You can always adjust graphics quality and resolution if needed).

I don't really dare give any specific requirements, there are so many different graphics cards etc. The graphics card is most important.

Freerider Recharged is a lot more demanding than the original.

Glad you managed to find a solution.

You might also be able to pass -adapter N  as a command line parameter on Windows (Where N is the number of the monitor). Not sure if it works though, haven't tried it myself.

Great, glad it's working fine now!

I've been trying to think of what might be the cause but I have no clue, except for the added physics accuracy in the latest version. If it was only rendering by CPU you would certainly see a difference when running at really low resolution. You can try that to see if you notice a difference, like, running it in a window at 640x360 resolution or something like that.

-screen-fullscreen 0 -screen-width 640 -screen-height 360

Still, it's weird that it runs lower than 1 fps...Even the added physics accuracy shouldn't make such a difference.

Since you experience that bad framerate it seems like there is something else wrong besides the performance hit from the extra physics accuracy.

Could you try to monitor the CPU and GPU usage to see if there is any unusual behavior there when running the sim?

(Edited 1 time)

Hi, thanks, I'm glad you like it.

The simulator does not use any special functions or build settings. You can try to run the simulator in a window using command line parameters as described in the manual and see if that helps, for example:

-screen-fullscreen 0 -screen-width 1280 -screen-height 720

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Hi,

Could you give more some more information -

Is it a recurring problem?

Does it happen at a specific time,  does the simulator start at all?

Great, I'm glad you got it solved!

Glad you found the solution, thanks for sharing the information, I'm sure that will be of use if someone else has the same problem.

You said it hasn't worked for a while - did it work at some point?

You can try to set the resolution manually and see if that helps.

It was discussed last day in this forum. On Windows you add command line parameters to the exe to set the resolution, for example:

-screen-fullscreen 1 -screen-width 1920 -screen-height 1080

Not sure how to do it on a Mac but I think you can use command line parameters on Mac and Linux too but I'm not sure exactly how to do that since I'm not using those operating systems myself, but here one way is described: https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...

If you are running it on windows you can add command line parameters to the exe.

It is explained in the manual.

For example:

-screen-fullscreen 1 -screen-width 1600 -screen-height 900

(I think you can use command line parameters on Mac and Linux too but I'm not sure exactly how to do that since I'm not using those operating systems myself, but here one way is described: https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...)

(Edited 3 times)

Glad you got it working! Thanks for sharing the solution.

(Oh, and if my last reply seemed strange it's because I misread your last post, my brain didn't see that you had in fact already un-installed vJoy and Smartpropoplus)

Great, glad it's working now.

You could try uninstalling vJoy and SmartPropoPlus and see if that helps. They install a custom driver that sometimes conflicts when using a USB connected controller.

To find that folder, right-click the FPVFreerider_Recharged app icon and choose "Show Package Contents". 

jtgravityRC explains it in more detail in this video:


Hope that helps!

Thank you, glad you got it working.

(Edited 1 time)

Try setting the resolution manually as described in the manual.

You do it by setting command line parameters to the exe.

For example:

-screen-width 1920 -screen-height 1080 -screen-fullscreen 1

If that doesn't help try running the simulator in a window using the same method. For example:

-screen-width 800 -screen-height 450 -screen-fullscreen 0

Hope that helps.

Yes that is a weird issue, no idea what is the cause but I will try to figure it out.

Thank you for the information. I don't have a solution for this at the moment but I will keep it in mind and try  to think of some way to fix it.

It should work then.

When flying, do you hear the sound of the throttle starting from the bottom or does it not start at all until it is above the middle?

You could try selecting/deselecting the throttle zero button on the main menu a few times and see if that makes a difference in case it's some weird bug, but I don't think that should be the case.

Just released a Custom Levels Pack.

It includes  10 levels:

- Big Hollow Bando 
- Fifty-Fifty 
- Treehouse
- 2018 MultiGP Regional Series Qualifier Track 
MultiGP Universal Time Trial Tracks: 
- UTT 1  
- UTT 2 Tsunami 
- UTT 3 Bessel Run 
- UTT 4 High Voltage 
- UTT 5 Nautilus 
- UTT 6 Fury

https://fpv-freerider.itch.io/fpv-freerider-recharged-custom-level-pack

I see, that's interesting, you are actually the first one that I have heard that flies with the yaw reversed. I will consider adding the possibility to change settings for the touchscreen later on., although I must admit that it is a pretty low priority since I have many things higher up on the to-do list.

I see, if it's in auto leveling mode it's probably the stabilization that is trying to compensate for the extreme movement.

Auto leveling in Freerider is really mostly meant for beginners, flying with low rates. I recommend using acro mode.

While you should not expect it too soon, I agree it would be nice to be able to fly Recharged in 3D VR too. I see Freerider as a long term project and it is possible that I will add that at some time in the future.

Thank you!

Yes, as you have found it is easy to reverse the controls when flying with a transmitter.

If possible, I recommend flying with a transmitter on the Android version too since it gives so much better control.

I presume that you are asking about the touch-screen controls - they can not be reversed. I think very few people will use this feature, in fact ou are the first one to request it. Out of curiosity may I ask why you fly with the yaw reversed?

Could you give me some more info- 

Does the stick movement behave as expected if you look at the Trim Settings screen?

(You can go directly to the trim settings screen by clicking Calibrate Controller and then click "Go directly to trim settings")

Are you able to reach all four corners of the box? (Or, slightly beyond, or less)

What controller are you using, and how do you connect it?

Does the throttle show the full range on the Trim settings screen?

(You can go directly to the trim settings screen by clicking Calibrate Controller and then click "Go directly to trim settings")

(Also, check that you haven't accidentally turned 3D flight mode on).

Do you mean that you notice it during Timed race?

Or, do you notice the micro freezes even when passing through a gate normally (Without times race turned on) ?