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FPV Freerider

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A member registered 1 year ago · View creator page →

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Great, glad to hear that you got it figured out.

No I haven't disabled it, honestly I don't know why it doesn't work. Tried it a few times early on and gave up. Yes it's pretty simple to create a few shortcuts if you need to run it at different resolutions, that's what I also do.

Can you not even start the demo anymore after downloading the full version?

You can have a look at the "output_log.txt" file in the FPVFreerider_Data folder for clues. Or, send it to fpvfreerider@gmail.com and I will have a look and see if I can figure out the cause.

Glad to hear that you managed to solve it. Thanks for sharing the solution, I'm sure that might be of help to others!

In the downloaded zip file there should be a FPVFreerider_demo.exe file, and a FPVFreerider_Data folder.

If you do not see them, you could try another unzipping software. Or, re-download the zip file and try to unzip it again (possibly to another location).

(Edited 1 time)

That's right, Unity's resolution selection window doesn't work, you need to set the resolution manually.

For example:

-screen-fullscreen 1 -screen-width 1280 -screen-height 720

This will make it run at 1280x720 pixels fullscreen.

Ok, well, I'm not sure what might be causing that. I know some people get a delay when using Smartproplus to connect their radio, but with a USB dongle there generally shouldn't be any noticeable delay.

Glad to hear that you like the sim and that it has come to good use for you. Thank you for your support! Yes, it would be a good idea to include some universal tracks. I will see if I can get around to that at some point. I also have an idea that I have been working on, and that is to include a track builder feature. I'm not sure if I will release, there's a lot of work to be done to get it as nice and flexible as I want, but it's definitely high on my own wishlist.

Glad to hear it's smooth now :)

Well, yes, I think the forest is definitely the most demanding scene. You could try running it at a lower resolution in order to get higher framerate. (You can set the resolution by using command line parameters as described in the manual).

There shouldn't be any noticeable delay on the stick input. Do you notice a delay when looking at the circles on the trim settings screen too? (You can access it directly by clicking "calibrate controller" and then "skip to trim settings").

(Edited 1 time)

Thanks for your support. The demo and full version uses the exact same input method. Check if you can think of something that has changed on your setup.

If more than one controller/input device is connected at the same time that might cause a conflict.

If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

If you provide more info on what operating system/controller you are using someone might be able to help.

I plan to look into cardboard support for the android version when I have the time, I agree it would be a neat thing to have.

Hopefully some Linux guru will be able to chime in. (I'm not a Linux user myself)

It you are a member at the RCGroups forum you might have better luck there, I know there are some knowledgeable linux guys around there.

https://www.rcgroups.com/forums/showthread.php?2394419-FPV-Freerider-Quadcopter-Racing-Simulator

Freerider a déjà le mode 3D disponible (vol inversé) (c'est l'un des trois modes de vol sélectionnés en haut à gauche corned ou en appuyant sur L sur le clavier).

Je ne suis pas sûr de ce que vous entendez par 6 D?

Yes altitude hold could be a good idea to include for beginners. I will add it to my list of suggestions.

(Edited 1 time)

Uploaded a new version where the screen stuttering issue have been fixed. It would be interesting to hear if it works well on your setup.

(I will soon upload a fix for the Android version too btw)

I did some more research now - you are correct, the simulation does in fact only run perfectly smooth at 50Hz.

The reason is that Unity's default update frequency for physics is 50Hz. (The physics needs to run at a fixed interval in order to be consistent and framerate independent).


I realize now that this stuttering was actually introduced when I was fixing another issue, which was apparently interconnected with this in an unexpected way.

I'll upload a fixed version as soon as possible since I think this is important.

Thank you for bringing this to my attention!

(Edited 1 time)

Thanks for the suggestions, I will add it to my list and consider it. I think it's a good idea to have goals/achievements.

(In Freerider Recharged there is actually a simple flight recording feature that can sort of be used for ghost racing. I might expand that to a full-fledged ghost racing feature later on).

Have you tried downloading the entire .zip again?

Do you get to the menu? And if so, are you able to play the demo scene (the desert)? Cause if the demo works at least that scene should work in the full version too without any problem, they are exactly the same.

Does it run smooth at 50Hz but not at 60Hz on your machine? Does the stutter occur at random or all the time? I had a look at the links but I couldn't find any definite conclusion for physic based games, there were so many theories. Seems it might have to do with Fixedupdate that is used for physics.

You can contact the dev at fpvfreerider@gmail.com. But as you have already guessed, I am not willing to share the project files...

A workaround for now would be to use VLC or a similar media player to start a playlist in the background, and then launch Freerider.

Thanks, I'm glad to hear that! Yes, an tall buildings environment is one of the top things I would like to add. Hopefully I will be able to in a not too distant future.

Could you show a short video of the stuttering? I don't recognize on my machine.

In 3D the scene will need to be rendered two times. It will basically be twice as demanding, that could explain why the motion is not as smooth as in 2D.

If the demo works the full version should too. You can check the "output_log.txt" in the FPVFreerider_Data folder for clues.

Does the demo still work? You can check if your graphics and sound card drivers are up to date.

Posted in iPhone?

It available on android, windows, mac and linux.

It's not available for iPhone, at least not yet. (Maybe if I get around to buying an iphone and a mac at some point I might release it for ios too).

Glad to hear that it did the trick! I can imagine it must be pretty awesome on a big screen :)

I'm hesitant to compile with exclusive mode for now - as I understand it the reason that exclusive mode is not the default is because it can cause problems for some people.

But I will certainly add the info in the manual on how to force it using command line parameters, so that people will be aware of the possibility.

Thanks for the info.

I found an interesting thread, it seems like it is possible to force exclusive mode using command line parameters.

https://forum.unity3d.com/threads/exclusive-fullsc...

"Patch 5.3.3p2
Windows: Added a new command line argument for standalone builds: window-mode. Options: borderless, exclusive. It lets users override the default fullscreen window behavior.

Pass -window-mode=exclusive and enjoy adaptive-sync on any Unity game built on 5.3.4."

You could try that and see if it solves your screen tearing problem, and perhaps also makes it possible to use 3D.

Absolutely, I will add it!

Here are some general suggestions that often help when one channel is not recognized:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.

- If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).

- If you are using a USB dongle - check if there's a switch on the dongle where you can select different modes.

- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.

Great, glad you got it working. Thanks for reporting back.

You can try to run the simulator in a window and see if that makes any difference.

You can run it in a window by using command line parameters as described in the manual.

Also, make sure that your graphics and sound card drivers are up to date.

Posted in MACBOOK AIR

You can try the free demo version to get a feel for how well it will run. (Be aware that some of the scenes are more demanding than the demo scene though). It can be found towards the bottom of the main page.

Thanks for sharing, I will add that info to the manual.

Glad to hear that you managed to get it working.

Here are some general suggestions that might help:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.

- Make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).

- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.

Yes, if you add command line parameter

-screen-fullscreen 0

to the executable it will run in a window.

Check the sizes - the zip file should be about 117MB, and the unpacked FPVFreerider_Data folder should be about 270MB.

Try to right click the FPVFreerider.exe file and select "run as administrator" and see if that helps.

Likely a problem with the graphics drivers. Make sure they are updated to the latest version.

You can also try running the simulator in a window and see if that makes a difference.

...by adding command line parameters to the exe file, for example:

-screen-fullscreen 0 -screen-width 800 -screen-height 450

(Edited 2 times)

Did you manage to unpack the zip file successfully, did you get a folder called "FPVFreerider_Recharged.app" which contains the simulator?

It seems like it doesn't find the directory. Make sure it is in the correct place, and that you have entered it correctly.

It seems you are running Windows.

There should be both a FPVFreerider.exe file and a FPVFreerider_Data folder in the same directory.

If not, try to re-download and unpack the zip file again (perhaps to another directory).

(Edited 1 time)

Here are some general suggestions which often helps when one or more sticks are not recognized:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.

- If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).

- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.


If none of the above works you could try to connect an ordinary 3.5mm audio cable from the trainer port of the transmitter to the audio-in (or mic-in) jack of your computer, along with a software called Smartpropoplus (Windows only).

http://www.smartpropoplus.com/site/

There is more info on that in the Spektrum setup tips document:

https://drive.google.com/file/d/0BwSDHIR7yDwSaHNwc...

That's interesting info, thanks for sharing. Freerider is built with the Unity engine.