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FPV Freerider

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Posted in after buy

Yes you will have access to any coming updates.

Thank you for sharing your solution/settings!

It's already possible to do that with a workaround. You can map keyboard shortcuts to a switch/button on your transmitter using a software such as this:

Windows: http://joytokey.net/en/

Linux: http://www.lgdb.org/tool/antimicro 

Mac: http://alternativeto.net/software/joytokey/?platform=mac

(Keyboard shortcut to start/stop/restart timed race is "t")

Glad to hear that fixed it. 

If the realflight usb adapter won't work with your dx6i the smartpropolus method described in the manual might.

That is an issue with Unity's input manager (The sim is developed in Unity). It seems to be more pronounced on some devices/operating systems. I have been unable to find a solution. the best workaround I found for now is to add a small delay so that the player has time to move the stick a bit so that it "wakes up". (It just needs to be nudged a small amount).

What operating system are you running it on?

Did you try to restart your computer/device?

Thanks for reporting back. I'm glad you found the solution, I'm sure it will be of help to others!

Try to re-download the entire zip and see if that helps.

You can also try a different unzipping software if it still doesn't work.

You might also try unpacking it to a different folder on your computer.

(It is correct that there should be a "FPVFreerider_Data" folder next to the executable).

As for the email address, please email support@itch.io. They handle all the downloads/purchases, I'm sure they will be able to help.

(Here is some more info on purchases etc https://itch.io/docs/buying/al...)

Thanks for reporting back, I'm glad to hear you got a new one and that it's working fine!

Since I don't own an Evolution I'm not the best to give specific advice on that radio. But, if you go into the device manager I do believe you should see something like a joystick or HID-device when you connect it, if it's working correctly. Maybe you can find some info in the manual of the radio.

Yes, I have plans to add something like that later on. Thank you for your feedback and suggestions!

Thank you for the added suggestions, you have some good ideas there. I will add it to my list.

In FPV Freerider Recharged you can record your flights.

It doesn't matter what view you are in, you can record both LOS and FPV view. And when you replay the recording you can also freely switch between LOS and FPV.

I don't own a Turnigy Evolution myself but I think it should be plug and play, connected via USB. Might depend on what operating system you are running it on. Make sure you don't have vJoy or Smartprpoplus installed when connecting via USB, that might mess things up. Let me know how it goes.

Thank you for the suggestions, I will add them to my list and consider them for future updates.

As for running the simulator in a window, that is already possible. On windows, you can simply press Alt+Enter.

You can also do it by adding command line parameters to the exe file as describe in the manual, that will enable you to set the resolution too.

For example:

-screen-fullscreen 0 -screen-width 800 -screen-height 450

The Windows/Mac/Linux versions are all included in the purchase here on Itch. http://fpv-freerider.itch.io/f...

The Android version is separate though and needs to be purchased on the Google Play Store. 

https://play.google.com/store/...

Hello, yes I remember, I think it's a good suggestion and I hope to have more time for development and track additions soon.

You can try the free demo first to see if it works on your setup.

If you describe the problem in more detail someone might be able to help.

Posted in Reversed Tracks

Yes, this is one thing that I have been thinking of adding for a long time. I will have a look at the possibility once I get more free time for development again.

Most modern tablets should be able to play it with decent framerate (except for those in the lower end), at least if you turn the quality setting down.

On android, it's also possible to choose "low rez" to get better framerate if necessary.

On Windows, you can set the resolution to whatever you like using command line parameters (described in the manual).

(As a sidenote - generally speaking, USB dongles work better on Windows. On Windows it's also possible to use the Smartpropplus method if necessary).

Hi, If the automatic stick detection fails, you can manually select the correct stick for each channel. You do it my clicking on the little circles on the calibration screen (instead of clicking "ok"). It's described in more detail in the manual.

Thanks, I'm glad to hear that!

Yes, the forest can be quite demanding due to all the trees.

Yes I would like to include a level creation tool later on. It's quite a challenge to make one with the amount of flexibility I would like though, but it's definitely high up on my own wishlist.

I think it's a pretty good representation. The scenes in Recharged are generally bigger and more detailed compared to the ones in the regular version. They are also more demanding graphics-wise (But if needed you can select lower graphics quality and/or run the simulator at lower resolution (as described in the manual)). 

(Edited 3 times)

Here are some general suggestions that often help when one channel is not recognized:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.
- If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.
- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).
- If you are using a USB dongle - check if there's a switch on the dongle where you can select different modes.
- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.


As for your mic port problem, it sounds like there is some kind of dead zone activated. First of all, make sure that dead zone is turned off in the main menu of Freerider. Second, check if you can turn off the dead zone in the software that you use.


Btw, some Taranis users on linux are experiencing that there is always a dead zone by default. It needs to be turned off by running:

" $ jscal -c /dev/input/js0 "
( source:  https://github.com/opentx/open... )

(Edited 2 times)

michael4190's suggestion on how to measure is good. The rotation speed depends on many factors (mass/angular drag/rates...) and it's currently not possible to simply enter the rotational speed value in degrees directly in the sim.

Posted in Android

The android version is separate, it is only available on the Goggle Play Store.

https://play.google.com/store/...

It needs to be purchased separately.

There is also a free version that you can try to see if it works on your setup.

In what way are you unable to get it working properly? 

Can you describe the noise on the screen that you are experiencing?

Great, I'm glad to hear you got it working!

You can request a new download link here:

https://itch.io/support

(It's under "Recover purchases")

You need to use the same email address that you used when you purchased it, it is linked to your account.

If you still doesn't manage to get it sorted, email support@itch.io. They handle all the purchases, I'm sure they will be able to help.

The Windows/Mac/Linux versions are all available as one purchase.

The Android version is a bit special though, it's only available on the Google Play Store and needs to be purchased separately.

I had a look at the log file but I couldn't see what's wrong. What computer are you running it on?

Thanks, glad you got it solved!

When you check the movement of the sticks on the trim settings screen, does it act correctly?

(You can go directly to the trim settings by selecting "calibrate controller" on the main menu, and then "skip to trim settings")

See if your graphics and sound card drivers are up to date, that often seem to help.

Also, you could try running the simulator in a window as described in the manual and see if that makes any difference.

You might also check the "output_log.txt" in the FPVFreerider_Data folder for clues.

Replied to Jumperpastlife in Android

Great, glad you got it solved, thanks for sharing the solution!

The green frame might be your antivirus software that is sandboxing the program.

If so, you should be able to mark FPV Freerider as safe, or, turn off the sandboxing, you have to check how to do that on your antivirus software.

If you are able to move the little white circles on the calibration screen smoothly up and down, that's a sign that it's working.

If the automatic stick detection gets it wrong, you can click on the circle that you see is the correct one (instead of clicking "ok").

When you get to the trim screen, you will be able to see if the stick movement is recognized correctly.

And, in case you haven't seen it here's a document describing how you need to setup the Taranis for it to work correctly on Windows:

https://drive.google.com/file/d/0BwSDHIR7yDwSOGhPMTFyWEpDVWM/view?usp=sharing

Thanks for sharing!

That would be possible. I have actually plans to look into Google Cardboard support, but I have been to busy to get into that right now.

(For now, it is possible to modify a cheap VR headset by removing any internal divider and putting in a single large fresnel lens instead of the two separate lenses. That way you get the entire picture, like you would in box-type FPV goggles. I guess it is a bit overkill for most people to go through that trouble though).

Awesome, I'm glad to hear that, thanks for reporting!