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FPV Freerider

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A member registered May 06, 2015 · View creator page โ†’

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(1 edit)

Thanks, I'm glad to hear that. I think it might be a good idea to have a chase quad view, at least for racing. For freestyle type flying it might be a bit confusing  since the quad can flip/roll/travel in all sorts of directions (as well as travel through narrow passages) so it may not be so obvious what direction the camera would actually be following.

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I'm not a linux user myself so I'm not going to be able to be of much help here. If you have any other joysticks/controllers/drawing tablets connected at the same time you can try to disconnect those, having more than one can cause a conflict.

You might know of the jscal joystick calibration program, you could try playing around with the setting there.

Are you seeing any movement on any of the little circles as you go through the "calibrate controller" procedure in Freerider?

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Hi,

To be able to run the DLC levels you need the latest version of FPV Freerider Recharged.

When you purchased the sim you got an email with a link to your personal download page, you can download the latest version from there. In case you have lost that email you can request a new one here: https://itch.io/support (Under "recover purchases")

(If you are unable to load the custom levels, make sure you have the latest version of Recharged installed, released february 2018. At the time of this writing, the downloadable file for the latest version for Windows is called "FPVFreerider_Recharged - 2018-02-19.zip")

Hope that helps!

Thanks for reporting, I haven't noticed that. Guess the simplest fix would be to simply extend screensaver delay time. Of course I realize that might not be what you want though. It might also be possible to disable the screensaver for certain programs, but I don't know if there is a simple way to achieve it.

Glad to hear you like the sim!

It would be possible, I will take a note of your suggestion. I will have to think about whether or not it is a good idea, a lot of the reason for the fog is to be able to keep the graphics fairly efficient while still looking nice, and also, since the maps are limited in size - to keep the edge from cutting off too abruptly. Although I understand your reasoning, I think a lot of the levels would simply just look worse without the fog.

Yes, I am aware of the possibility of expansion files. I would rather not have to use it currently since it is a bit more work and more things that can go wrong on both ends. However I might go the route of expansion files later on though (unless the Google Play  Store decides to raise the limit).

Thanks again for the feedback and suggestions.

Thank you for sharing the information, I'm sure it will be of use to people who are using the same equipment.

Thank you for the suggestions, I will take a note of them and consider it for future updates.

(If you use a programmable radio you can already adjust the expo curve by selecting the "linear" option in Freerider and adjust the curve to your liking on the radio itself).

It is a good idea to add some more maps of the kind that runs well even on old/low end hardware. There is one thing that makes it a bit difficult - as you may know FPV Freerider is also available for Android, and there is a file size limit on the Google Play Store. At the moment the file size is at the very limit, it would be hard to squeeze in more maps without some extensive changes. But I will think about it.

Sorry to hear that you were unable to use the android version with your transmitter.

I don't know of any android utility for remapping (but if anyone who reads this does, shout out).

Windows and Android uses different input systems, so therefore it is not guaranteed that even if your transmitter works on the PC it also automatically works on Android.

See if you can select different modes on the transmitter, sometimes "Heli" works when "Plane" does not.

There is always an option for USB controller, just click the button on the right side of the main menu repeatedly to toggle input mode.

(USB Controller/Keyboard/Touchscreen)

For it to be recognized correctly on Windows you need to set up the endpoints according to this document:

https://drive.google.com/file/d/0BwSDHIR7yDwSOGhPMTFyWEpDVWM/view?usp=sharing

(There is also some general tips in the manual).

Thanks for your support, glad to hear that the work I put into the sim is appreciated!

Android use a different input system, so it's not guaranteed that it will work although the same transmitter works on the desktop version.

You can try to remap the  throttle and yaw channels to different channels (in the menu of the radio itself) and see if that helps.

Yes, all resolutions including 4K should work fine.

1050ti should be enough for smooth 60fps (not sure if it will run at 60fps on 4K on highest graphics quality on your computer though, you will have to try)

In LOS mode it is real 3D (that is, stereoscopic)

In FPV mode it is possible to choose between stereoscopic 3D view and flat (2D, same  for each eye), since most people will be used to flying FPV in 2D.

Actually no, the android version is only available on the google play store, fortunately it's not very expensive.

Thank you , glad to hear you like it!

Have you set up your Taranis according to this document?

https://drive.google.com/file/d/0BwSDHIR7yDwSOGhPMTFyWEpDVWM/view?usp=sharing

If you get the stick range correctly I'm sure it will work. (Sounds like you need to adjust the endpoints slightly, perhaps it will help to play around with he values a bit, settings it to, like, 97% instead of 100% or something like that).

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Aloha, Please email fpvfreerider@gmail.com, that is the easiest way to get to talk to the developer directly. Thanks!

Perhaps memeber lrs can help you (see message below). I don't use git, I do have an own system of keeping track of old code, but since I increased the physics simulation accuracy I made a lot of changes and it's not so easy to just change it back since the physics frequency affects a lot of things and it needs to be tested very thoroughly to not introduce any sync issues.

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Generally one of the fixes mentioned earlier in this thread works for most people. 

That is:

- Make sure you don't have any other joysticks/controllers connected, that might cause a conflict.

- If connecting via USB, make sure you uninstall vJoy and Smartpropoplus if you have them. Their driver messes with things when connecting via USB.

- Make sure you have "Heli" selected as model type on your radio. ("Plane" generally doesn't work very well).

- If you are using a USB dongle - check if there's a switch on the dongle where you can select different modes.

- Perhaps you can remap the output channels (in the menu of the transmitter) so that it sends to another channel.

Have you tried those? (the first one is often enough)

I might add some more levels to the existing add-on pack later on. 

For now it is not possible to create Unity scenes and load the into the sim, since all the scenes need to be "baked" into the build. I plan to release a built in level editor later on though, that will enable people to create their own maps and share them.

Thanks!

Perhaps I will add that later.

It is sort of possible to do already though with a bit of workaround, you can map the keyboard shortcuts to a button/switch on your transmitter with a program such as this:
Windows: http://joytokey.net/en/
Linux: http://www.lgdb.org/tool/antimicro 
Mac: http://alternativeto.net/software/joytokey/?platform=mac

(The keyboard shortcut for the mode cycling is "L")

Great, glad to hear it's working well! If you want to run it fullscreen you pass 1 instead of 0 to the first argument as you might have guessed.

Recharged is more demanding, as it says in the description. Especially  graphics wise it takes quite a bit more computer power. Also the physics are running at a higher update frequency which makes it more demanding. Apart from lowering the graphics quality, you can also run the simulator at a lower resolution, that helps a lot in getting it to run smoother.

On windows you simply add command line parameters to the executable to set the resolution, as mentioned in the manual. You can do that on a Mac too, however I'm not quite sure how to do it since I don't own a Mac myself. This might be of help:

https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...

For example, to run it at low (640x360) resolution in a window you pass the following parameters:

-screen-fullscreen 0 -screen-width 640 -screen-height 360

Make sure that you have a correct USB OTG cable in order to be able to connect it to your android device.

(A USB OTG cable is not the same as a regular USB cable)

Please give some more information, what computer are you running it on?

You can have a look at the "output_log.txt" file in the Data folder for clues. Or, send it to fpvfreerider@gmail.com and I will have a look at it and if I can figure out what is wrong.

Sometimes it helps to update the graphics card drivers. 

Glad to hear that you like it!

The Android version already has a VR mode: https://play.google.com/store/apps/details?id=com.Freeride.Freerider

I agree it would be nice to have Oculus/Vive support for the desktop version too, perhaps I will add it if I decide to get a VR headset (I don't own one myself).

Yes, it might be useful to have an easy mode for beginners. Perhaps altitude hold. For now, you can try to add a lot of drag, and perhaps lower the gravity setting to that the drone doesn't drop so quickly to the ground.

Have you tried running it at the lowest graphics quality? I'm asking since on the lowest quality setting there is no VSync enabled, perhaps that can make a difference in case it is a screen refresh sync issue.

Sorry there are so many changes made to the latest version that it would be too much work to go back to the old codebase.

If there is no way you can get it working email me at fpvfreerider@gmail.com and I will arrange for a refund.

The original version of Freerider will run well on pretty much any modern computer I'd say. 

(You can always adjust graphics quality and resolution if needed).

I don't really dare give any specific requirements, there are so many different graphics cards etc. The graphics card is most important.

Freerider Recharged is a lot more demanding than the original.

Glad you managed to find a solution.

You might also be able to pass -adapter N  as a command line parameter on Windows (Where N is the number of the monitor). Not sure if it works though, haven't tried it myself.

Great, glad it's working fine now!

I've been trying to think of what might be the cause but I have no clue, except for the added physics accuracy in the latest version. If it was only rendering by CPU you would certainly see a difference when running at really low resolution. You can try that to see if you notice a difference, like, running it in a window at 640x360 resolution or something like that.

-screen-fullscreen 0 -screen-width 640 -screen-height 360

Still, it's weird that it runs lower than 1 fps...Even the added physics accuracy shouldn't make such a difference.

Since you experience that bad framerate it seems like there is something else wrong besides the performance hit from the extra physics accuracy.

Could you try to monitor the CPU and GPU usage to see if there is any unusual behavior there when running the sim?

(1 edit)

Hi, thanks, I'm glad you like it.

The simulator does not use any special functions or build settings. You can try to run the simulator in a window using command line parameters as described in the manual and see if that helps, for example:

-screen-fullscreen 0 -screen-width 1280 -screen-height 720

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Hi,

Could you give more some more information -

Is it a recurring problem?

Does it happen at a specific time,  does the simulator start at all?

Great, I'm glad you got it solved!

Glad you found the solution, thanks for sharing the information, I'm sure that will be of use if someone else has the same problem.

You said it hasn't worked for a while - did it work at some point?

You can try to set the resolution manually and see if that helps.

It was discussed last day in this forum. On Windows you add command line parameters to the exe to set the resolution, for example:

-screen-fullscreen 1 -screen-width 1920 -screen-height 1080

Not sure how to do it on a Mac but I think you can use command line parameters on Mac and Linux too but I'm not sure exactly how to do that since I'm not using those operating systems myself, but here one way is described: https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...

If you are running it on windows you can add command line parameters to the exe.

It is explained in the manual.

For example:

-screen-fullscreen 1 -screen-width 1600 -screen-height 900

(I think you can use command line parameters on Mac and Linux too but I'm not sure exactly how to do that since I'm not using those operating systems myself, but here one way is described: https://superuser.com/questions/466917/how-to-set-launch-options-for-programs-on...)

(3 edits)

Glad you got it working! Thanks for sharing the solution.

(Oh, and if my last reply seemed strange it's because I misread your last post, my brain didn't see that you had in fact already un-installed vJoy and Smartpropoplus)