Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+7)

Over the past month, I've downloaded 30 gay visual novels without reading any summaries or comments, and I've finished about 9 of them so far. I frequently saw recommendations to play Password, so I decided to give it a shot after finishing Echo. I have finished most of the game and unlocked nearly all of the gallery photos. I have mostly positive things to say about Password, but also some mixed feelings. It's fairly easy to be hypercritical and nitpick all the issues, so I'll try to keep my criticisms simple. 

-! SPOILER WARNING !-


Positive Thoughts:

- I played Dean's path first (cuz I'm a sucker for romance, and I was able to look past Dean's overbearing perviness) and the day 6 death really caught me off guard. The feeling of going back and entering in the password, seeing the trauma memory, and then telling Dean about it was soooo good. I mean soo good. I was having full body chills and I was just on the complete edge of my seat. It was really really exciting. 

- Looking for the day 7 password, I played through all the other routes up to day 7, jotting down other passwords and hints in my notepad app. That was fun and felt intellectually stimulating. The adrenaline rush feeling definitely went down each time I entered the correct passwords, but that was to be expected. 

- I appreciated the lack of spelling errors. I've played VN's that had really fascinating story/atmospheres, and then a random spelling mistake just pops out and totally breaks the immersion. 

- The title screen music absolutely slaps. Sometimes I just sit on it for a minute just to do a little dance in my chair.

- The level of branching paths/dialogue is actually astonishing. I don't believe I've ever seen a visual novel this narratively complex before. And it's so cool that it's done in a way where sometimes you need to progress in one route in order to progress in a different route. 

- I commend the way you approached Dave's internal struggle with his father's death. The climax of that subplot made me very emotional.  


Critical Thoughts:

- I find the writing style a little hard to digest at times; like I find myself often needing to take breaks after like only 30 minutes of playing (primarily after day 7). I wish the narrative tried to spend more time creating interesting scenes in my mind's eye. If I can humbly recommend ways to make the writing a little easier to digest: Try to employ the technique of "show, don't tell" more often. There are also videos on youtube about cutting filler words that just bog down the narrative. 

- Sometimes the characters speak in ways that aren't normal for "American" young adults in current times. Like I've caught Dave and Orlando saying things like "What am I meant to do?" or "Where shall we go?". I can't help but do a double-take when I see dialogue like that from anyone but Benson or Oswald. 

- While I mentioned there were virtually no spelling errors that I could find, I was thrown off by the amount of missing commas when they were needed, the inconsistent use of the oxford comma, and the semicolon often being used incorrectly. I would suggest looking up the grammar rules behind using commas and semicolons. In terms of orthography, these were the biggest issues I encountered. 

- I'm a sucker for some good drama, and this game has a lot of it, but it's very hit or miss for me. Sometimes the emotional moments hit hard (telling Dean you saw him die, Dave breaking down when Tyson reveals what happened to his dad), other times they are too melodramatic (Orlando constantly crying about something), other times they aren't taken far enough (Dave spending a moment alone with Dean's body in path D. I felt kind of betrayed as a reader that I wasn't able to spend an emotional mourning moment with Dave), and sometimes they just don't make me feel anything (Despite suicide being a very sad issue, Dave contemplating it didn't really strike much of a response from me.)

- I was never able to fully fall in love with the characters. If I were to rank them by how invested I am: Dean > Sal > Tyson > Orlando > Roswell > Dave > Hoss. I like Dean's development cuz he goes from a pervert to a real sweet and considerate guy, while also having a clear internal conflict. Tyson's is probably the most conflicting for me because he clearly has a massive internal struggle that's interesting to follow, but Dave's excuses for Tyson's absolutely horrid behavior (physical abuse, attempted rape, extreme verbal and emotional abuse in path D) makes me hate both Tyson and Dave. 

- This might be a bit harsh, but I hated path D with a passion. It was extremely frustrating to read and I had a very poor reading experience. I didn't enjoy following the POV of a character as absolutely pathetic and useless as Dave. The only reason I stuck through it was so I could go on a genocide route and kill everyone then Dave. 

- The repetitious lines are a bit distracting. "We filed into the room", "a chill went down my spine", characters talking about coffee or Dave cupping the mug in his hands 500 times. 

(-2)

They don't speak like americans because the authors australian. 

As for tyson his past actions are understandable. If its a choice of being a bully or literally being starved to death by your abusive alcoholic father, most would be a bully. Tyson hitting dave outside is also understandable since he asked Dave to leave him alone and was incredibly agitated. You can only push someone so far before they snap and lash out.

The other thing in the garden i cant really comment on because i can remember if its already in the public build or is in the next one on the 15th but it is explained aswell.

(1 edit)

Oh I didn't know. The game is written in American English so I just assumed.

And I'm not saying you can't have a character do awful things, but the fact that Dave was often excusing or ignoring it was very frustrating for me as a reader. (This mostly pertains to path D)

(+3)

First off, thanks for the critical thoughts. You wouldn't believe how hard it is to get some juicy feedback like this sometimes.

A lot of what you've pointed out I'm aware of but actively am saving for the bit editing run at the end when the script if closer to completion. Mostly because of cost and to avoid multiple passes, but as the script is still being fine-tuned based on feedback, it'd be a waste of funds to hire an editor now only to have the section that I got looked over rewritten to better capture something the player-base has missed. As such though, it's a failing of mine for not being as consistent as I should be as far as commas and alike. Trust that eventually it'll be remedied.

As far as American English, I got tired of people claiming things like "colour" as a typo, and given (if going by the Discord server is an indication) there's less than 1% of players using/expecting UK English, I swapped over. The game itself isn't set in America though, just "non-descript northern hemisphere" to avoid picking actual locations for the freedom of geographical features as required by the story.

I'd be interested more in hearing your gripes with things that specifically didn't gel with you though.  Partially the drama and issues with Path D. I'm not going to defend my creative decisions here, but additional data on why you feel the way you do could help me tighten the interactions for the better.

(1 edit) (+2)

I'm really glad you took it well, that's really respectable. To be honest, I held back a lot in my review, and even then I thought I might have been too harsh. 

But in case you'd still like some juicy feedback: I wrote some fresh reactions I took in my notepad app and I will share them with you uncensored.


[My initial reaction to finishing path D]

Unfortunately, after day 10, I stopped feeling much excitement. I think it was just hard for me to grow attached to the characters. The first ending path I played was Dean path D, and when Roswell and Dean died, I just felt nothing. When Dave and Orlando re-enter the room where Tyson moved the bodies, I thought I was going to get a really sad tear-jerking scene, but I didn't. It ended really quickly and I had like no time to mourn Dean's death. Orlando was just being annoying and crying the entire time (throughout all of post day 10). And Tyson... oh Tyson... the Tyson moments past day 10 on path D put an extremely bad taste in my mouth. I had a very unenjoyable and frustrating time reading. And it dragged on for soooooo long. Tyson ignores everything you say. Screams at you. Physically drags you. Ignores you to your face when you are speaking. (and lets not forget where he previously TRIED TO RAPE YOU). and Dave just... takes it. He's just silent. He doesn't react in any way. And the worst part is that Dave FEELS BAD for Tyson. its like COME ON DAVE. It's one thing If I were witnessing this from another character's perspective. But the fact that I have to play from the perspective of such a weak and pathetic character and have zero choice to stop any of it is what's so frustrating. When the rabbit came out of nowhere I was praying it would kill Tyson, because that's how much I loathed him. I was so annoyed with the story at this point I just wanted to do a genocide run. I liked that I was given the choice to make Sal kill himself, so I could successfully fill the role of someone who reached their breaking point with these annoying characters and decided to kill them all. 


[Drama (I'm writing this today because I had no notes on it. My memory might be fuzzy on some parts of the story.)]

I'm not a professional novel writer or editor, so it's hard for me to pinpoint exactly why most dramatic sequences didn't really have the intended effect on me. 

- For Dave’s suicide moments, I think they happened pretty abruptly. I didn't feel any sort of build-up to them and Dave had never struggled with suicidal thoughts previously. I suppose you could say Dave clearly being depressed during this period was hint enough that Dave might consider suicide, but I still just wasn't feeling it. I wasn't feeling the hopelessness and despair enough. 

- The part on day 6 where you stop Tyson from going into the woods and he assaults Dave. By this scene, I didn't really like Tyson that much. The scene started off good and emotional, I was empathizing with Dave and Tyson, and then Tyson nearly rapes Dave. That just makes me dislike Tyson even more. I'm not sensitive to rapes being in a story, but I think that it actively harms this scene and any sympathy I may have for Tyson. Like I'm currently replaying the scene and I just feel so bad for Dave. Dave literally saved Tyson's life, and all he gets in return is a bloody nose and a near-rape. And Dave just casually carries on a conversation afterward. I would be completely traumatized in a situation like this. 

- Anything Orlando crying just made me laugh to be honest. Maybe this was because I played Dean Path D first, which (from what I recall) had Orlando in a constant state of crying. So any route I played after Dean path D that had Orlando crying I was like "here we go again". 

- That one moment on Path D where Tyson cries and begs for you to not run off or something, by that point I was just so far gone as a reader that I just wanted to complete my genocide route. Nothing after that point could have made me emotional. 

- The scene where Sal kills Dean and Roswell with an axe didn't really do anything for me. I don’t remember feeling any shock or sadness. I don’t really know why I didn’t have any strong reaction towards it. But the part afterward where you revisit the bodies with Orlando. I already talked about this previously, but this is where you really have a chance to punch the reader in the gut and make them cry like a baby. 

- The scene where you and Roswell kiss. This scene gave me whiplash it was so sudden. I get the impression you intended to give this relationship more build-up but just haven't done it yet. 


- The Dave's dad death scene was really good because you led up to it over a couple of days with the dream sequences (Which I admittedly always found pretty corny. Dave's dad is just way too unnaturally cheery. I would understand if this is supposed to be Dave's memories and how he views his father, however, I don't think this is the best way to get the reader to like the father.) And then you had this long flashback sequence with Tyson and Dad that eventually culminates in Dave getting the news. The illustrations with the police lights were really effective (My one single complaint with this scene is that I wish you let it linger a little longer. Truly made the reader feel exactly how Dave was feeling at that moment. If you did that the scene would have completely killed me and I would probably have needed to take a break.) And then you cut back to the present with Dave finally releasing all the tears he had been holding back (Honestly makes me choke up a little even remembering it.) 

- I also was really touched by those scenes where you stop Dean from eating the mushroom and then you ask him if he was suicidal. The actions and dialogue just felt really realistic. And then that moment where you are in the greenhouse and recall the vision you saw and start to get chocked up, and Dean pulls you into a comforting hug. That was some effective writing. 

In conclusion, if I had to come up with a reason why many of the dramatic moments didn't resonate with me, it's either because I didn't feel proper build-up to the event, and/or the dialogue/characters’ actions weren’t realistic enough or there was too much melodrama. I think that even if I don't have much attachment to a character, if the drama is set up right I would take the drama more seriously and/or get an emotional reaction out of it. 


Also: I've been reflecting a little on what I enjoy most about Password. I did notice a consistent drop in my fun-levels after day 7. 

Between day 1 and 7, I was really interested in the different character relationships with Dave, the vault and the passwords, having the power to save the characters, and the mystery of OZ and Benson. 

After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. What remains is the character relationships, trying to survive, and the mystery of the rabbit/Orlando's family/vault, etc. The only thing I look forward to post day 10 is talking to the character whose route I'm currently on. That's the story I care about the most. The rabbit is also interesting too, but unfortunately he makes up a very small portion of the time between day 7 and day 15.  

In summary, there is a lot of stuff that goes on between day 7 and day 15, but the only thing that I crave the most is spending time with the character I've chosen for my route. There's nothing else that gets me as excited as I was on days 1 to 7.  

[Introduction]

I personally found the introduction to be too slow, and introducing almost every character in such a short time is a little overwhelming. I find the slow introduction sequences to be a common theme among visual novels, which I'm not a fan of, but I always try to stick through it because they usually get more exciting after the first 30-60 minutes. 


[Character choices]

Sometimes the characters say things or behave in a way that doesn't make any sense to me. Like I find myself asking "why the fuck would you do/say that" a lot while playing this game (Mostly after day 7), and it makes me grow frustrated with the characters. One example was on Path A when Dave decided to punch Benson. It just felt so random and out of character. This also happened particularly on Path D.

Another thing that occurred several times is characters saying something like "hey, that's mean!". Like something you would say to a little child, not to another adult. I remember this happening with Dave's dad in the dream sequences, Dean said it to Dave once or twice, and then a few other times sprinkled throughout the routes. It just feels very out of place reading that. 


[In regards to prose (but like you said this might be handled by the editor if they find it to be an issue)]

I found there to be an overreliance on the ellipses during dialogue. There were moments where an ellipses was used like every other line and sometimes multiple times per line.

(+3)

It'd be poor of me as a developer to not readily accept and face critique when it's literally the only thing that can help you grow and get better. People that fawn over your work as a flawless masterpiece aren't going to help you improve, as much as it's always nice to hear you're doing a good job. :P

I'll admit this is a first that I'm hearing someone having such a visceral reaction in the negative to Path D. The only context I can give here is that the intention for a lot of the game (be it bad ends or instances of Tyson being flat out abusive) was to demonstrate how different people cope under stress and deal with traumatic experiences. Dave shuts down, Tyson becomes a rabid/abusive control freak, Orlando is a crybaby, etc. There are other things going on here too which exacerbate this further with Dave/Tyson having that pseudo family bond that makes feelings all the more complicated for these two. Dave shutting down and becoming more emotionally numb following the deaths on Day 10 is also why I went more muted with him interacting with Dean and Roswell.

Although this part stands out to me: "After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. " Given you already mention up to day 15, I'm assuming this means you've been able to find Path A/B, so I'm curious as to what led to this assumption here or if it's just something indicative of Path C/D.

As far as Dave's father and likability, how would you have rathered been presented with him given that he's dead by this point chronologically and we have to factor in narrator/Dave-bias in how he remembers his dad?

Part of what I had to do prior to writing the first treatment of Password's story was to talk to a couple of professionals to find out how trauma effects people as a whole and got some key notes on different kinds to potentially write about. In the interest of doing sensitive topics justice (such as suicide, depression and alike) I've been trying to keep that close to the notes I took of those interviews rather than write something that's closer to a TV showing of those topics so they'd be more palatable. A mistake potentially on my part given the demographic the game has attracted, but that's at least something that's been informing what you've been reading so far. 

Thankfully a lot of the rest can be handled when I hit the editing stage.

(1 edit)

I hope I didn't seem too bitchy there. Everything I wrote (except the drama portion) were my initial gut reactions that I jotted in my notepad. I never intended to share them uncensored, but it seemed to me like you would appreciate them so I did. I just want you to know that nothing I say comes from a place of malice towards you, even if it does seem harsh. It makes me happy that I can somehow give you helpful feedback on your game. 

I'm curious, do I seem like a nightmare type of reader? One who seemingly doesn't see a lot of things you intended your readers to see?
And, do you find that most people receive path D well and that I happen to be an outlier?
What do you expect players to feel when they play D (at least the current public build)?


[Path D]

I didn't make the connection that Dave shutting down and Tyson become rabid were in response to trauma. Their behavior in path D become a lot more clear now. I think if I made that connection (and also better understood the true extent of Dave and Tyson's brotherly relationship), I would have viewed Path D a lot differently. I think with that lack of knowledge I just substituted myself into the story and kept thinking, "wow I would never behave in such a completely irrational way". And just irrational decision after irrational decision just built up the rage inside me until I decided there was no other correct path other than a genocide run. 

To test this hypothesis: I am going to reread all of Dean Path D and give you my thoughts as I go through it. I first played it maybe 2 or 3 weeks ago. 

Day 11 - Murder
Re-reading the Sal murder scene is certainly more gruesome than I remember. Maybe if the scene were a lot slower and gorier and more descriptive I would have been more affected by it? Who knows.

Day 11 - Just left the kitchen and are now in the forest
- From what I remember when I first finished path D, I was very frustrated with how all the characters were babying Dave. Even Orlando, who is a big baby himself. I think my frustration with Tyson started with how many times he treated Dave like a helpless child. I think I probably yelled at my monitor a few times, "Tyson, shut the fuck up!". 
- But right now while re-reading, with the current knowledge I have about your intentions, the path is a lot more bearable. Tyson's actions seem reasonable and he doesn't strike me as going too far, except shouting at Dave to shut the fuck up and then ignoring him because Dave dared to speak. 

Day 11 - Just finished the scene where you visit Roswell and Dean's bodies
This scene is way better written than I remembered. It was actually a very sweet moment, save for the very end. I just wish you would push it further; just let it linger a little longer. It feels like the moment going from Roswell to Dean is a little abrupt. Maybe something like (Ignore if you don't like people back seating your writing): 
"I stared at Roswell's unmoving chest for another minute, recalling the first time he wore his red scarf (some cute memory idk). Eventually, I drearily moved my eyes to Dean, sitting peacefully against the wall just 10 feet away. My physical exhaustion matched my mental exhaustion as I labored myself off the floor and walked over to him, sitting next to Dean just as I had with Roswell. Orlando hesitated for a moment, but eventually joined me."

Maybe for the Dean moment, Dave could rub Dean's fur and describe what it feels like, as well as further describing what Dean looks like at this moment. I think this way you can make the scene more impactful for the reader, while also keeping Dave emotionally numb. 

I also feel the transition into feeling hatred for Sal was a little abrupt. Maybe have Dave stare at the axe wound, where he zones out and gets a vivid recollection of the murder, to which he then responds with fury and a desire for revenge. 

But also: Concerning Sal, is it not out of character for Dave to feel a sudden tunnel vision urge for bloodthirsty revenge? It seems like more of a Tyson response to trauma than a Dave response. I don't recall any other point in the story where Dave has had a similar reaction. On my current replay of Path D this is the first thing that is really striking me as very odd behavior. 

But also (part 2): I didn't understand why Dave said this line but didn't really mean it: "I just... I want the closure, I think. I want a chance to say goodbye." (said to Orlando outside of the mansion) Did Dave really not want to closure for his dead

Day 11 - I'm at the option to kill or forgive Sal.
During my first playthrough I had already decided to do a genocide run by this point, so I didn't really care about anything Sal said. 
Now I clearly feel a lot more sympathy for Sal and will forgive him <3

Day 11 - just finished day 11
- I distinctly remember on my first playthrough that Tyson ignoring me in the kitchen pissed me off so badly because it was the cherry on top of the awful way he was acting before (and Dave just standing there whimpering did not help.) Later when Tyson makes it really clear that he's only doing it because he wants to protect Dave, it just didn't resonate with me. The reasoning was not enough to just forgive so quickly. And I remember specifically when Tyson first hugs Dave, and then later hugs him around the middle while crying, I just imagined Dave standing there stoically, not reacting, not forgiving (at least this is how I wanted Dave to react). But clearly the text describes Dave as feeling very sympathetic for Tyson. 
- But now with fresh calm eyes and new information, these scenes don't trigger me as much. Although I still just do not feel sympathy for Dave or Tyson. 

Day 12 - Tyson and Dave have just left the mansion to escape
- At this point, to enjoy the story I must depersonalize myself from Dave (if this is even the correct word to use. ) I have to look at him from an omniscient view and just observe him, rather than try to live through him, if that makes any sense at all. I know Dave is an already defined character with a name, backstory, personality, internal struggle, etc. But It's already day 12 and Tyson is still an abusive scary control freak, and Dave is still pathetic and weak, and there is no choice I can make that will render him less insufferable (maybe there is and I'm just too dull to realize it. Or maybe I'm just not meant to change it and I need to suck it up. ) So I have to make the choice to depersonalize myself from Dave. 
- Also: Like I mentioned after just finishing day 11, we already know without ambiguity that Tyson is behaving like a control freak because he wants to protect Dave. We got a tear-filled revelation from Tyson. But after Dave takes Sal inside the mansion and everyone being in the kitchen together, Tyson is being even more of a control freak than ever. If the tear-filled revelation scene was supposed to make me feel sympathetic for Tyson, this scene has certainly stripped away any sympathy I might have had. 
- When we go up to the bedroom and Tyson asks "Tell me when I did wrong by you," the first thought I had both the first time I played and now while replaying was: "Literally all of the last 2 days."

Day 12 - End of demo
My thoughts while reading "I love you, Ty": Poor Dave is stuck in Stockholm syndrome.

- Reflection - 
I believe I fully understand why Tyson and Dave act the way do for days 10 to 12, but understanding just isn't enough to make me sympathize with these characters. Maybe I'm just an outlier and 95% of readers sympathize greatly with them, I really couldn't say. 


[For when I said, "and the power to save the characters is gone after day 10."]

I've played Dean Path D and then all Path As except for Hoss'. The only instance I can remember where you have the choice to save a character past day 10 is path D when you tell Sal not to kill himself. I don't remember any moment on path A where you have the choice to save someone's life. This is only for the current public build. I'm assuming at least on Path D it will eventually be possible to have everyone die (or rescue the post 10 survivors). 
The reason I mentioned this at all was because, at least for path A, the playtime between day 10 and day 15 is very long. A long time with no life-saving. I'm not saying that it's a bad thing to have this gap, but it's just the life-saving fun aspect is absent for a while. 


[Dad]

Apologies if I missed something, but every dream sequence with Dave's dad is them talking in the kitchen or in Dave's room. Maybe we could get memories of dad teaching Dave to play baseball, or dad taking Dave for a ride in his police cruiser, or dad taking Dave out to the mall to buy a new video game, or even better, Dave made some poor choice and gets in trouble and dad had to give some real tough love advice that made Dave develop into who he is today. 
Maybe I'm wrong, but for people who had good relationships with their fathers, memories like these stick out profoundly. And I think for people who never had good relationships with their father, or had no father, they would crave to have memories like these. It's very sad to think about. 


[Mental health approach]

I can totally understand your approach to the mental health aspects of the story. I personally did not enter this game expecting a very nuanced and sensitive approach to that, nor did I expect it for most of the game until it became evident that Dave was depressed. When you wrote Dave's symptoms of depression and suicidal thoughts, did you expect the readers to become emotional or very sad while reading it? Or was that not your goal at all?

(+1)

Not bitchy at all! I'd rather feedback be honest and constructive rather than people paying me compliments out of obligation, so we're all good. You don't read like a nightmare reader but you're absolutely an outlier in general consensus thus far, but that's why I find these kinds of insights fascinating as they're typically free from any kind of bias. Funnily enough, Path D is meant to feel uncomfortable as a whole because of what's going on. Picking up on Tyson's abusive behavior towards Dave is something that very few people actively enjoy, but as a whole people hit that sweet spot of "Oh no, things are bad" without having the same reaction you initially did.

Reading your revised reactions to Path D, it's given me some things to immediately work with although a lot of it should be tightened and tidied come the editing phase. Hopefully at least. It's clear things aren't resonating as strongly as they can be, and that falls on me to bring that across better. Maybe not to the extent of creating ego bleed (which is why making Dave his own explicit entity as opposed to a self-insert, semi-blank MC), but better? Absolutely.

It's interesting you note what kind of visions Dave has about his father as the intention was to handle Dave being haunted by how he remembers his dad as opposed to actively reflecting on various things they did together. That's at the moment planned for later now that the barrier of him accepting him as gone has been breached. For the most part, David is well received at least in the more vocal circles of the fandom for two reasons: He's a hotter, daddy version of Dave; and/or "I wish I had a dad like him". I haven't run an analysis on family dynamics for furries but what I have noticed is that the father/son bond as a whole is somewhat lacking. So latching onto a surrogate, idealized father figure is probably helping his popularity. As for Dave, who had a stellar relationship with his father, is meant to read as suffering in not knowing how to process the fact that he's now gone, mostly in part to not wanting to admit it's the truth. His friends are also garbage in actively helping him come to terms with this as well (as evidenced by their lack of progress since it happening and no steps taken at all on Path C/D), but that in and of itself was meant to be a life lesson that your friends aren't out of obligation your therapist. Support circle, sure. But not a replacement for professional help.

This kinda flows into the intention behind Dave's depression. There's more there to be covered later in-game, but Dave being depressed wasn't really meant to evoke sadness or really any other emotion aside from worry, concern or maybe dread. It's there, it's yet another obstacle to overcome (much like using the vault although now it's Dave at risk). If someone was to feel sad about Dave being suicidal probably lacks world experience with the topic which they should be thankful for missing if it makes the nuances a little hard to get. The bigger worry should be triggered when he doesn't bring it up with his friends.

(1 edit)

If you ever want me to stfu and stop flooding your comments just let me know lol. 

How did you expect readers to identify with dad? What about dad did you think would really make readers fall in love with him?

Like I mentioned before, on my first playthrough I found dad just to be too perfect and overly happy/cheery, which just causes me to estrange from him.

Like before, I will play through all of Dave's dreams again equipped with knowledge of what your intentions were while writing them. I'm wondering what readers should be feeling or what information they should be gaining with each dream. 
You said:
- Dave is haunted by his subconscious version of dad
- Dreams are not intended to be happy memories
- Dad is popular being he's hot and potentially treated as a surrogate father

I'm also going to go into these dreams by thinking about how to make a good father figure:
- A role model
- Recognize when their children are struggling with something
- Talking about serious topics, but with care
- Spending time together and bonding

Day 10 - 
GOAL: Introduce Dad and show how Dave remembered his dad's personality. 

- I think this is scene is quite effective for the most part. 
- Why does Dave ask for his dad's name? Does he think it's an imposter? If so it's swept under the rug quite quickly. 
- The part that perturbs me the most are the lines between "...and that they're going to die because of me." and "...but maybe make it less heavy if you can."
Is this how Dave thinks his dad would respond if Dave was terrified he was going to cause someone to die? The advice seems a little cliched.
If I were to change this, I would make dad respond back with questions: "What do you think you should do?", "Why do you think they are going to die?", "What have you done to protect them?", "Have you done all you could?", "Is this truly what you are so afraid of?", etc. Personally, when I need advice I love questions like these. It really makes me think about what I truly want and need to do. 
- I think also maybe what's subconsciously messing with me is that one sprite where dad is smiling with his eyes closed and fist in the air, like he is super pumped. Sometimes it's just too much compared to what's written in his dialogue. When I just ignore it and let my mind's eye play out the scene, it's less jarring. 

Day 11-
GOAL: Witness how dad handles Dave amidst turbulent marriage? tbh I don't know, I find it very unclear.  

Suggestion:
If my interpretation of the goal is correct, perhaps a more gripping way to do this is to plop Dave right at the dinner table with mom and dad, all is normal and Dave just observes the scene until it quickly devolves into them fighting (This whole time the argument is just garbled nonsense). Dave just sits there silently but is internally very stressed out. Dad notices this and sets a hand on Dave's shoulder, waking Dave from his trance. Mom has vanished from the room and dad is looking at Dave directly in the eyes. Dad apologizes and tries to cheer Dave up with jokes and hearty laughter.

Day 12 Dream 1 - 
GOAL: Show how lonely Dave feels

Suggestion:
Maybe Dave could wake up to the sound of a door closing and a car driving off (hinting that someone has left the house). Dave could teleport to a nearby coffee shop and see all his friends sitting at a table, talking and laughing together. Dave tries to approach them but can't move. He tries to call out to them but they can't hear him. Dave returns back home, but while walking past Tyson's home he sees Tyson's empty spot on his front porch. He thinks briefly about Tyson. He continues walking home and sees mom's car in the driveway. He enters his home and calls out to his mom but receives no response. 

Day 12 Dream 2 -
GOAL: Dave wants to figure out why he can't cry.

I don't have much to say about this. It's quick, simple, emotional, and I love the ending. 

Day 13 - 
GOAL: Dave wants to know if he's the reason for his parents' issues. 

- Is this supposed to be a memory or just a scenario Dave conjured in his mind? It reads more like a memory. This is curious considering every other one of these sequences are dreams. 
- Dave reads as much younger in this scene. 
- In the previous dream sequences, Dave is clearly doubting so many things in his life. It would make sense for Dave to feel like he's the reason for his parent's marital issues, but dad immediately qualms those fears, which doesn't seem entirely consistent, if I'm making any sense at all. If Dave is at the peak of his depression, you'd think he'd get a negative dream, right? Something that reinforces his fears.  

Day 14 Dream 1 - 
GOAL: Dave's largest internal fear (inadequacy? being useless?) comes to fruition and becomes too much for him. 

This scene was done quite well. 
Just this one line "That's it, Dave... It'll all be over soon." isn't my favorite. Personally, I would just remove it and let Jack go straight to killing.

Day 14 Dream 2 - 
GOAL: I'm not really sure, but the reader figures out why Dave can't cry

- Dave recalls his friends, where they lived on his street, and who came over to his house.
- He says he never liked spending time in the living room. (I don't understand this)
- Different colors all look the same
- Dad appears in Dave's doorway, Dave asks why he died, Dad doesn't respond.
- Dave wonders why he isn't crying

I'm struggling to find the link between all of this. 

Day 14 Memories - 
GOAL: Everything comes crashing down and Dave finally accepts what happened

- Unfortunately, most of the humorous parts aren't really landing with me. 
- I still feel in this part dad is too unnaturally happy-go-lucky. I don't know at what age Dave's dad died, but this scene makes me think Dave is like 12 years old (I can't remember a point where it was mentioned). I think if I knew Dave's age I would find the dialogue a lot more realistic. 
- The last moment with Dave and dad (paired with Tyson finding that strange ID card in path D) makes me think you're planning a phat plot twist soon. But otherwise, the last moment with dad is very very sweet. Even sadder knowing it's Dave's last moment with him. 
- For when Dave hears the bad news, for the lines between "But no, Hoyt told me..." and "...in a daze. Dad was dead." I strongly believe you could really flesh this out. Make the reader feel everything Dave was feeling at that moment. The feeling of a child's entire world crashing down in an instant. 
- And the part after in the kitchen makes me cry again. It's so well written and the art is fantastic too (I imagine the finished art will make the scene even more powerful). Great work lol. 

Day 15 -
I love that you dream about the route character and what you'd like to truly say to them, instead of a sad dream about dad or being alone. 
What if before the character comes into view, you had dad briefly appear and shoot Dave a smile before walking out the door?


I have two personal scenes in my mind that I can't shake:
- Dave and dad are hanging out before someone is in danger; dad heroically saves them while Dave bears witness. This wouldn't be a memory, but more to show that Dave thinks dad is super cool and a hero. But it doesn't really fit into any of the other dream sequences, other than maybe the first one. I have recently watched the Harry Potter movies and dumbledore is a fantastic father figure. Harry tries to emulate Dumbledore's kindness and is awestruck by Dumbledore's level of power. In my opinion, being a policeman is one of the most virtuous professions out there (despite the often negative reputation they get.) So Dave (and the reader) witnessing dad perform a heroic act would be very impactful.
- Dave and dad riding around in the police cruiser with the red and blue lights on. It's going well until Dave asks a serious question and looks over to the driver's seat where he finds his dad suddenly vanished, leaving Dave all alone. Police lights still flooding the scene for xtra dramatic effect. Could represent Dave feeling alone, Dave missing his dad, foreshadows the reason dad died, dad suddenly leaving Dave's life. 

Don't worry, I'll let you know if we ever hit that point!

I'll try and tackle these as you've broken them up as I feel that might help keep myself organized.

Identifying with dad wasn't really an intention. He was there to contrast Dave's fairly muted persona amidst his sadness and give a Dave-biased look on how his father was/acted. He's more hyper in the dream sequences compared to the flashback on Day 15 (outside of the Day 11 dream) because Dave is hyperfocused on 'positive' things when he's thinking of his dad. Essentially, it's a symptom of repressed trauma if a gross oversimplification of what's going on. It's why the dream sequences aren't meant to be indicative of how good a father David was to Dave, because they're inherently tainted with narrator bias.

Day 10 - I feel I answered why this feels off above. This isn't his dad. This wouldn't be how he responded because this is Dave just using his dad as a crutch visually to process his stress. We're introduced to dad as needed Dave clues in that it's a dream by asking the name but takes more comfort in the lie and what he wants to hear than what would actually be sound advice. After all, this is all in his head.

Day 11 - It was meant to be the first hint towards a strained marriage, yes. Perhaps I was playing it a little too subtle with the subtext of them not arguing in front of Dave but Dave still being somewhat aware that something was amiss. Very few people have picked up on what that scene was about so I might need to make it a little more explicit so it makes sense for a later scene.

Day 12 (1) - The suggestion is sound outside the the friendship group functionally splitting apart after the month, so thinking about them together minus him wouldn't resonate correctly with how he's feeling. Something closer would be having them all over and then in a flash they're all gone. Even then it's a little off because he's equating: people he loves going away = friends going away = isolation. Because dad's already gone, his friends are mimicking that gap by also being missing here. Mom's already out of the picture but we'll get to her later.

Day 13 - Ah, not a dream this one. This one he is just consciously thinking back to a memory he had. Again probably a case of me trying to be too clever and subtle but the tonal change is because he's still awake versus in REM sleep. But it's the fault in the memory that leads him back to what happens immediately after with the river.

Day 14 (1) - That line is important but just... not right now. I'm a big fan of narrative echoes, and when you start messing with the topic of morphic resonance the 'when' and the 'how' of that line coming up makes it a little harder to judge if it the payoff is working. 

Day 14 (2) - So the dislike of the living room is due to that being the room his world broke down. Might have been to heavy-handed with Dave's descriptions but I'll review it. The color thing is because a symptom of severe emotional trauma is partial colorblindness. Coupled with what colorblindness hyenas already have exhibited to have IRL I figured this was a good symptom to apply. The lack of knowing how his dad died is because of him actually just not knowing the circumstances.

15 - Why show dad here? I'm not opposed to the idea on principle but I don't know exactly what that'd be adding given Dave's focus is primarily on his route partner instead. 

The two scenes: It's funny that you mention this, as I have a draft of something similar to this but it's not a dream. Something for later when Dave decides to embody the man his father was/wanted him to become once Dave's arc is closer to being done development-wise. We open the game up on Dave being depressed over his father's death, so looking fondly on him being a cool hero doesn't work if the hero is dead. Scene two would be something to lead into the story on Day 14 about hearing the news if only visually being able to capture the red/blue lighting on the scene. It might be a little heavy handed though, but I can draft something up and see how it reads. 

Something I worry about constantly and won't stop worrying about until this game is done, is that my writing quality as far as set ups and pay-offs can't be accurately judged until said pay-offs happen. Narrative echoes that I've put in now don't seem as such because nothing's echoing back just yet. Another case of this would be the recurring lines of "Just give up, Dave. Let whatever happens, happen." Dave got these words from somewhere, but we don't know specifically where yet as the story isn't that far along.