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A jam submission

Novissime RexView game page

An action-platformer where every kill makes you faster and stronger.
Submitted by Willkshakes — 10 hours, 43 minutes before the deadline
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Novissime Rex's itch.io page

Results

CriteriaRankScore*Raw Score
VISUAL | Did this game have nice graphics, art or design?#574.0004.000
AUDIO | Did this game have great music or sound design?#853.3333.333
Overall#1313.2003.200
MOOD | Did this game have atmosphere, or did it make you feel something?#1393.0003.000
FUN | Was this game satisfying to play or did it bring you joy?#1553.0003.000
IDEA | Was this game innovative, or did it use interesting mechanics?#1882.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long this project has been going, or share a bit of its history.
This project started a few days before january, and we were extremely excited to have a whole month to work on it, even though we were working full time during the process. We hope you enjoy.

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Comments

Submitted

I love the spritework here, the main character especially.  The sprite animation plus all the little scaling look great.  The combat was ok, but the backswing of the attack and the hard knock down from getting hit both locking you out from doing anything felt really limiting. The spear seemed like it went through the flying mantises sometimes too.  The pace around 25-50% flow felt the best to me, and I think some attack combos would be a great addition (maybe doing special combos could build flow faster?)  A little more player control will go a long way.  This is a really cool demo, and I think it has a lot of potential! 

Submitted

Fun game. The art, animations, sounds are really good.

The controls are very confusing. Better to keep W or space for jump since those are way more intuitive than Q. Similarly shift for dash would be better. Also, it's not clear that you can double jump, I was stuck at some platforms trying to jump then realized that I can double jump by accident.

Submitted(+1)

Hey this was pretty fun! The knockback was very punishing though! Have a look at my video review! 1:16:08 Novissime Rex

Developer(+1)

Thank you! Im glad you enjoyed :) Yes we do plan to reduce the hitstun and possibly add in a few invincibility frames when getting hit. I really appreciate the feedback.

Developer(+1)

I also enjoyed the video, one thing I also plan to work on and improve is introducing the controls. All the weird button controls like A B X and Y were referring to controller support, and you can attack upwards and downwards too by holding WASD keys in the direction you want to attack, these are briefly mentioned in the controls screen but they were not adequately explained.