Absolutely awesome concept and overall feel. I think it goes without saying that you managed to make some pretty exciting mechanics and plpace them inside an intriguing world.
A few thoughts I had while playing:
- The wall of text tutorial was a lot to take in, meaning (to be honest) I didn't really soak in much of the information. Creating a more mandatory action-based tutorial could have been cool.
- The enemy design was really overshadowed by the player design. I could kind of gauge who the player was and what their character would be like, but the enemies just felt like blank slates and ghosts, so it would have been cool to give them as much personality as the player.
- In the end I stopped killing the enemies as it seemed I could progress without killing them all; setting a reason for the player to engage in combat would ensure we don't skip out on the fun because it's easier.
- I also found that simply spamming one attack to get the other to max power meant I could pretty much one-shot anything. Perhaps if the attacks didn't land the player could lose that portion of power altogether.
- Spamming attack meant I could literally fly through the sky, which was super fun but felt pretty game breaking as I could skip all the content... haha.
- The audio clips were also a little abrasive, so finding a way to fit them nicely into the world would have been amazing.
That may all sound quite negative... but the amazing foundations you've built simply make me want to see how good this project can really get! Honestly, this could be a great, aesthetic and fun indie for mobile!