Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice mechanics, art, design and overall concept for this entry; it shines through as pretty unique while also tapping into a much loved aesthetic.

Like a number of the other comments, I found the movement a little janky so it would have been great to perfect that. I found the player speed was not quite horizontally uniform when jumping and the jump itself felt a little thrown off by the gravity.

I also felt that it got hard real fast, but that may just be me and my terrible platforming abilities... haha.

I also had to unfortunately stop at the third level (the first time I noticed the torch dimming) as by the time I reached the top portion of the level my torch would be out... even if I used a minimum amount of jumps.

To combat that, what could be cool is alowing your torch to slowly regenerate so that all players can clear all levels. To keep the competitive edge you could also make each level rank your performance with a high score system (like super meat boy), so to get the best scores you have to progress with the torch mostly out.

And lastly (I know you recommended a controller but) I found the controls to be so tight on a keyboard. Could have been nice to have spaced them out a little more to include both hands.

Overall a neat mechanic and a nice aesthetic.

(+1)

The torch does replenish actually! However it does not if you let it go fully out. As long as there is a sliver left you will eventually get it back to full strength!


Thank you for your input as well, it is much appreciated! A lot of things people mention are things we wished to do, but we simply ran out of time for some of those polishing phases.