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The basic concept of this game seems interesting, though the whole light mechanic was a little weird for being thrown in there and I wasn't expecting it.  Though the setup of using the batteries for upgrades after death seemed interesting though it was kinda difficult to get to that point.  Some specific feedback tho:

  • As I said before the light mechanic felt a little random and kinda made it hard to fight the... turtles?  As well as finding objects.  I'm not entirely sure why it was implemented but personally it feels really out of place.
  • Attacking is very weird in the direction, the range and the actual feedback on hits.  Plus most of the time when you kill an enemy they still managed to kill you after they died.  That's a separate issue though.  The actual attacking mechanics feel rather imprecise overall
  • The enemy hitboxes are rather annoying, especially with their ability to kill you after death on top of your incredibly low attack range.  Which led to a lot of me killing a turtle and then proceeding to immediately die to the same turtle.  

The concept felt interesting, some of it was badly executed but overall I'd be interested to see it to completion.  Though personally minus a few of the more random mechanics would be preferably.