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This was definitely a simple but deep and satisfying game.  Especially with the feedback and the seemingly endless nature of it.  Honestly I could've kept playing but I tore myself away to write a paragraph and play more games.  Some feedback tho:

  • The level design, however minimal was pretty good in the way it contributed to letting you plan out placement of the boxes and letting you grab them as they drop which was nice and just a bit of QOL.  
  • The grabbing was a little weird sometimes, I'm not entirely sure why, it felt like it missed the box by just a little bit.  Lag or something else possibly?  Hard to say without knowing myself how the actual detection is handled but maybe slightly increasing the boxes "hitbox" for being grabbed could help?
  • The points were interesting, honestly though I just got pulled into the actual game and there's not a ton of feedback for them going up.  So maybe adding some sort of particle or popup with the amount the points went up based on a specific combo, and maybe just adding combos in general for extra points?  As well as maybe showing them on the game over screen would be nice.

Overall a simple but interesting concept that's definitely just the definition of a time waster.  The one thing I'd say is maybe adding levels as a separate mode where you could mix up the layout of the level to make it more complicated and force you to think about where you are combining the boxes.