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I just played your game and to be honest I think there is still much work left to do. Overall the graphics look good but the gameplay was a bit confusing. I was expecting to spend some time walking around first with a character, easily getting used to the gameplay and graphics and the story. Instead I'm jammed into a battle right away from which I didn't know what to do. I scrolled down from time to time to look at the controls description but whatever I did seemed not to make much impression on the slime. On top of that I was always out of energy. :p

But I do think the battle scene was interestingly put together. You combined some traditional rpg elements with a side-scrolling action-based battle system. Therefore I do think the battle system idea is quite original. But other than that keep up the good work. And I'm curious about version 3.

With kind regards,


Hi! Thanks for playing and for your feedback! Like you've said, there is still a ton of work to do before this resembles a finished product. For now I've put out two battles as that is the biggest element of this game that needs programming and testing. I am planning to add a small overworld in version .3, as well as story and more combat features in later updates.

As for the confusion during the battle, I do play on making a in-game tutorial so that there won't be any confusion when playing the real game. The tutorial isn't my top priority at the moment, however. As a tip for fighting the enemies, basically only use the sword for the time being. It is the only thing that does damage to the slime. The shield will have uses in the future, but for right now just stick to the sword. Also once you get low on energy always remember to take a turn to focus.

Follow my twitter if you want to be updated about when version .3 goes live. And again thank you for playing!