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I really like the music and sounds in this game. The idea is also quite interesting and I enjoyed the athmosphere. I can't confirm the performance issues, the game went fluent on my side. Only thing.. the part of when the second dog is coming.. it might sound dumb but I tried various times and it just felt impossible to pass it.  The dog anyway comes quite fast. Above that the path was very narrow and I didn't manage to escape. Now not sure if the dog events are fixed (always at the same spot?) or if dogs come by coincidence.. Anyway, finally I gave up at that part. If there's a trick behind, you maybe want to consider telling the player after he is caught (or after he was cought a certain amount of times. If not, then maybe reconsider the spot.

As for the grammar and spelling, Naomi is right. I'd just ask a native speaker to proofread it.

Yes, the second dog (Black Wolf) is a fixed event, the player only have to run straight down to escape it. I should set a common event that gave hint when the player is caught/game over is it? Noted. The performance issue doesn't appear until the fourth dog for my case. If I can make this into a full game, I will separate  the "one map" into (per challenge) several smaller ones to reducing the "just-too-many-events-in-a-single-map". I'm sorry for the poor grammar. Next time I will ask a native speaker.

Thanks for the inputs.