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Great simple high score action game, but with some extra clarity I think I'd be able to have a lot more fun with it.

- My favorite part is the death screen. It just really feels like 'hey good job, even if you were horrible' like I was. Such a great addition, honestly helps you try for another round.
The atmosphere of the experience is incredibly fun, battling it out with pixel demons above the lava, with strong sound and music that compliment it.

- I think it could really benefit from more clarity in your available target. I constantly felt like I should be in range of enemies but wasn't, probably not helped because of the bug you mentioned, and really struggled to make progress. Yes in general I don't think I have a chance at being good at it, but a couple things that could at least help me feel in more control and aware of my situation:
Instead of the blue target going to red, that matches the enemies and then blends in, instead a red going to blue to contrast them could help.
And the enemy you would hit/are targeting changing to blue, would significantly improve the clarity and readability further of your actions at speed and elevate the pacing of the experience.

(+1)

Thank you so much for the feedback, I’ve been racking my brain trying to think of the best way to make it more obvious that you’re targeting an enemy. 

Both of your suggestions are absolutely fantastic! I was going to update the game with whatever solution I’d thought of after the rating period is over. Do you mind if I implement your solutions? Because honestly they’re a really good idea!

(+1)

No worries, I'm real happy that my suggestions sound good for what you were already considering, so I'd absolutely be happy for you to implement them and look forward to trying it again after those changes are made :) .