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Well, on one side gameplay is easy but then again unpredigtable. You think u can eat one of the rabbit but in the last moment it turns around.. Some kind of "buffer" would be a nice implementation here, giving the player some confidence, that he actually can beat the game after enough practise. The other thing.. I really think, the movements lack of frames.. the lagging movement of the snake is giving me headaches while playing it, so yes.. it could be smoother. graphics are totally fine for this type of game imo. However, some good BGM would make here a great difference. Some good rhythms could even forgive the lagging movement of the snake (like.. just go with the beat!)