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These are my shaders, but they are very easy to make. There are three properties: main texture, color A and color B set to HDR. The main texture is sampled, then with the "replace color" node I replace color A with color B. Combined with post processing bloom you get a really nice glow that you can adjust as you want.

Well, I surely need to spend some time messing around shaders and post processing, because what you did looks very good and you are saying that it didn't took much time to make it look in this way.