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(1 edit)

Awesome game, always love to see a roguelike deckbuilder! Liked the mechanic of balancing health and damage, led to some cool gameplay of trying to keep your health low to do a lot of damage but not too low as to where you die. (that definitely didnt happen to me anything, no sir)

A few things were a bit confusing when first playing the game:

- The armor bar for enemies was blue and was under the health bar so I thought it was a mana bar and was wondering why I wasn't dealing damage

- It isn't clear that armor only lasts 1 turn, so I would stack armor, not really paying attention, and then notice it was gone

That said, I really do like the mechanic of armor only lasting 1 turn, because it makes the game this kind of back and forth between you and the enemy. Cool entry!

Hey, thanks for you comment, at first I wanted to change tue blue color for the armor but I realized a gray armor bar on a gray background wasn't the best choice !

I've quickly implemented a tooltip system, you can hover on some things with your mouse, so if you hover the armor icon you see that it is removed the next turn. In roguelike deckbuilder games the armor never last more than 1 turn, that's why I didn't made it more obvious, in future projects I will pay more attention on details like this :p

ya this is coming from someone who hasn't played any roguelike deckbuilders (but really enjoys playing them in game jams), so I'm not too familiar with the customs! I just thought maybe the perspective of a total scrub could help LMAO


Also when I think armor I think of a yellow bar above the health bar, but that could just be me