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Great art, punchy responsive audio and a really interesting take on bullet hell.

I usually don't really like the genre but this one had a great bit of tactic to it as well needing to time those recharges while also wanting to stay low HP for those hard hitting shots--a great take on the theme with that as well!

For me I sometimes got a little lost within the level as some of the areas looked quite similar, but I think a minimap may have damaged the visual style. As such I'd maybe suggest a way to speed up or something of that sort so that backtracking wouldn't become tedious if you did get lost. But then I suppose that'd be hard to integrate without it being a mechanic for the fights... So I'm not sure.

Really great, polished piece though, and you definitely nailed that poster!!

Thanks for the feedback! Yeah the slow movement speed was definitely annoying while backtracking, I think if I had added a little dash or something it could have fixed that and also added another mechanic to the combat but oh well, Ill probably add it in if I keep working on the game.