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That was a nice little game, had fun playing it :)

Some (I hope) constructive feedback:

  • The controls where sometimes a bit hard to do precisely, making precision movement difficult because the player directly goes to max speed instead of slowly accelerating.
  • The camera is placed almost on top of the player, making it look almost like a 2D game. It would have been nice to make more use of the 3rd dimension! Maybe a jump or ladders to go from floors to floors ?

Overall I really envoyed the design and the feeling of speed on the ball.

I also use Godot and never managed to make 3D games, so congrats! Can't wait to see what you make next

Cheers!

Thanks a ton for playing it!!  I'm happy you had fun.  Sorry about the controls, I did add a slight acceleration on the player but I wasn't able to get anyone else to really playtest it before the jam ended so I guess I didn't get the acceleration down right.  I was also kinda hoping to get some more out of the 3D aspect but honestly the main reason I did 3D is because I really suck at 2D art while actually know how to model in 3D.  Plus 3D has primitives (which I ended up leaning on more than I expected for this game).

I did sorta plan to make use of the fact the game was 3D but considering I spent a pretty long time being stumped on level design I didn't get around to implementing it at all.  Not to mention throughout the jam I was still mostly stumped on the theme, if someone hadn't suggested this idea to me I probably would not have had an idea.