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(+1)

Hey thanks for your feedback! Yeah the enemy AI definitely needed more work and I see now how the breakable walls should have been made more clear. I would've loved too have put a big boss in at the end but that one week time constraint yknow? Also your right the frame drops are super annoying and the game does need to be optimized. Anyways I'm glad you enjoyed it and thank you again for your feedback :)

I totally understand what you said about the time constraints... do you have any idea on what's causing the performance issues btw?

(+1)

I think Its the amount of objects that end up getting created and destroyed that also have collision code in them. I think it also just runs poorly on HTML5 for some reason because I get way better frames when I'm running the windows version

yeah, webGL kinda sucks. I wish the same amount of people would play and rate the games if they were not in a WebGL build. It usually just causes soooo much trouble...

(+1)

Yeah exactly, but oh well. If I keep working on this game after the jam It'll be released for windows anyways so at least the performance shouldn't be a big long term issue.