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Loving it so far! Very easy to pick up and understand as someone already familiar with logic puzzles or games that model circuits. Critters eating eachother seems to lead to ctd a lot and in some cases if you remove a body part associated neurons stay and are not removable (seems to happen most often if you edit the body while in the brain editor) but it's otherwise pretty stable for such an early version.

Would really like the option to fullscreen, but understand if that's low priority.

It was kind of surprising to read that it used to have a less moded editor setup, the mode switching was pretty much the only major complaint that came to mind immediately while playing. Maybe have it as an optional setting to use the double click to pick up connections as before, for us people with wrist pains, if not some other modeless solution? Would rather have a little more tutorial/learning curve than have no option to avoid extra wrist motions for constantly switching modes while making changes. It's also been easy to forget/lose track of what mode it is in if you exit the brain editor and then accidently dissconnect things when coming back, and it's much more work to reconnect a bunch of stuff than it is to remove an accidental connection (even more wrist movement). Having options is always good for accesibility.

Otherwise it's been a great experience so far and really interesting and exciting to see the kind of complex behaviour that can emerge from just a few types of pulses and connections and love that the way you build creatures allows so much freedom in how you use the parts.

Hi Snout Flower,

Thanks a bunch for the excellent feedback!

> It is possible to just hit tab (when you're not mousing over anything) to switch between move/connect. But nobody seems to like that solution but me. Hm. OK, I'll play around with locking the two tools to left/right mouse buttons again and see if I can come up with something better.

> Have also added a fullscreen toggle to my to-do list & to track down that ctd. I haven't seen that unremovable neuron bug before, thanks for the heads up.

> I'll also try to add an "undo" so you don't have to re-connect lots of stuff on a mistake. I'd been planning one for a while but hadn't thought about it as an accessibility issue before. That bumps it up high on my priority list.

Knowing about tab does help a lot in the mean time, so thank you for mentioning it here, cause I missed that. 

I just found I seem to be able to reproduce the bug pretty reliably by: add part > begin dragging it to new location > right-click to remove while still dragging. Also just found it leaves behind muscles that were attached to some parts as well.

Undo would be saver on the wrist so thank you for bumping up the priority on that.


Thank you for taking the time to read and respond it's appreciated!