Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the heads up, and for the fix. It seems to have no downsides, so I've merged it into my version, and am about to upload a new build with a credit for you in the readme.

I should really put all my mods in a public source code depot so people can submit fixes like this easily. In the future I'd be happy to integrate any other fixes people submit, when it's something like this that just does a better job at the existing functionality.

Hey,  sorry, just did a small update again :

https://www.mediafire.com/file/6daj6pukzppc30u/pistolstart.zip/file

I used a while loop which, while it shouldn't loop infinitely, could very well have looped infinitely if any GZD version introduced a bug. Instead I'm now using a for loop that will loop a maximum of 1000 times before automatically stopping (afaik no mod put 1000 different inventory items in the player's inventory). I also changed the health setting by a more recent ZScript function that automatically sets the health in the pawn and the info ;) If that's okay with you, I might add the ability to exclude non-weapon items and specific classes of items, so people could still play some mods without losing potential upgrades (for examples the mods, backpack upgrades and lives of Death Foretold).

Hey just wanted to let you know I did some further improvements, you can check out the changelogs :

https://forum.zdoom.org/viewtopic.php?f=43&t=71333


You're free to post them here (or link to it if you prefer). I'm about to post a new update actually ;) Hope that's all ok with you ! In the upcoming days I think I'll attempt adding a manual exclusion list (though it will probably harder than initially thought but that should make it a one-size-fits-all kind of pistol start mod !)

Cool! It seems like your mod is now totally its own thing with lots of options and stuff. I'm happy to say keep doing that, and thanks for the credit.

Well thanks a lot to you :) As I said in the credits wouldn't have been able to do it without your mod as a base ! ZScript always seemed easy but so badly documented I didn't bother getting into it. This actually taught me a lot and forced me to look at the ZScript part of GZD's github.

Actually if you're interested in similarly styled minimods I also made another one based off a user request that use roughly the same base system (EventHandler though this one is Static) to let you keep your inventory and weapons after a Death Exit :

https://forum.zdoom.org/viewtopic.php?f=43&t=71364

In all cases thanks for being understanding. Always glad to have positive exchanges on the internet :)