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just dont nerf it too much

taking down the second raider by throwing my last shoe at him was kinda hilarious x)

maybe connect damage value to armor type? light armors doing very little damage and heavy armor being able to do more. would be easier then attaching a damage value to every armor. havnt tried trowing bread, things like that might either need to lose their thrown ability or get a separate damage value, i have heard a dry ration bar can damage a wall xP

> just dont nerf it too much

^ this :)

For Fool class, throwing rubbish is the only reliable way to get past starting levels :)