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Wow okay then my understanding of the game mechanic was way off! I didn't realize that there is such a thing as ranged vs. melee. I understand the discovery part of your reasoning but for a reasonably complex system imho it would be better if there was a short description/tutorial of the underlying mechanics like in similar battlecard games (Magic, Yu-Gi-Oh, Heathstone etc.). Unless you want it to be a puzzle game where you need to deduce the rules (like i.e. in The Witness). But then the rules need to be discovered one by one so the player does not get overwhelmed.  I understand this could be out of scope of a game jam but something to keep in mind for the future. Anyway  cool game with a lot of potential!

Tutorials and hints where in plan when I started building this, but I managed to finish the rules and mechanics with about 5 hours remaining. Then I focused on the art part.

I'm really glad you liked it!