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Appreciate it! Yes, the sound design really added a lot to the atmosphere, I'm glad I found time to add it in. I created a simple dynamic score system to adjust the music based on your current morale, so the worse things get, the sadder the music is. It's rudimentary, but I'm pleased to have squeezed it in there. Thanks again!

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It's really good, you should be proud of it. May I ask how you have implemented the audio in your game? What engine have you used to develop the game?

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It's built in Unity. For the music, I created a basic "Score Manager" that chooses from 1 of 3 different pieces of music depending on your current morale, so as things get worse, the music gets darker and sadder. It's pretty rudimentary, but I think the effect works pretty well. 

Code is available here, if you want to take a look: https://github.com/tonyrobots/penguinexpedition/blob/master/Assets/Scripts/Score...

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Amazing work on getting interactive music done through scripting. I am curious and I will take a look at it. Thanks for sharing :) 

In return for your share, if you're working on another game in a future jam, I would love to collaborate with you for audio implementation. I work with Wwise-Unity integration to implement my sounds (just a beginner though :D)

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Definitely, will let you know!