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Awesome game! I feel you could've shown off the mechanics of the Garys in one or two levels and used the other levels for creating more complex puzzles as there's a lot of potential with the idea. But it was really fun and beautiful

(1 edit)

We wanted to really introduce not more than one mechanic per level, to not make it harder than it already is. But we definetly needed more levels with harder puzzles,  we just over-estimated our time left. We are use to 3 days game jam, that's probably why.