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(+1)

>- why pause when taking damage? were you trying to fuck with the physics system, or did you just want to see the player damage hitmarker?
I had a moment of wondering if I could break something, like the one bit before going into town for the first time, trying to build up a lot of speed to maybe bypass the barrier or assigning weird/redundant buttons to things in the menu at the end.

>-- not sure what the issue is with that tilemap artifacting, I haven't seen it before. It looks like you're running the webGL version at a high resolution, which I can't really test myself.

I was running the vapor-trails-win-exe downloaded version if that helps.

(1 edit) (+2)

>I was running the vapor-trails-win-exe downloaded version if that helps.

That's interesting. I'll try to replicate it then. Thanks for trying to break stuff too, it's nice to see someone try to pick apart the game.