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Oh ok.

Erm, I'm glad you've thought about a linux build as well, but I have a problem because ScreenSelector.so is missing and seems to be not supported by the official distro arcive (I'm using Debian 9). Any chance that you could implement it into the game's files?

I've not quite familiar with Linux operating systems, but it seems to me that there's a file called ScreenSelector.so in the data folder - I'll go back and install a Linux OS to test the build out and figure out what's wrong. Thanks for the input :)

Wait, yes it is, but Mr. Terminal says that it can't be loaded and that there should be a data.unity3d file wich can't be found.

At least it works with wine, I'll tst it later on.

Can you navigate to ~/.config/unity3d/akirassasin/Waker/Player.log and paste the text here?

Before I had this:

Error loading /home/user/Downloads/Waker - Linux Build 0.1/Waker_Data/Plugins/x86/ScreenSelector.so: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory
Desktop is 1366 x 768 @ 59 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
Vulkan detection: 0
No supported renderers found, exiting
 
(Filename:  Line: 536)

Then I installed libgtk2.0-0:i386 (Of course the 32 bit version is required) for libgtk-x11-2.0.so.0.

Now it opens the settings dialogue but crashes after trying to start and leaves this:


Desktop is 1366 x 768 @ 59 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
Vulkan detection: 0
No supported renderers found, exiting
 
(Filename:  Line: 536)
 konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:1798): Gtk-WARNING **: Im Modulpfad »adwaita« konnte keine Themen-Engine gefunden werden,
Gtk-Message: Failed to load module "canberra-gtk-module"
Preloaded type GtkListStore
Preloaded type GtkWindow
Preloaded type GtkVBox
Preloaded type GtkImage
Preloaded type GtkNotebook
Preloaded type GtkHBox
Preloaded type GtkFrame
Preloaded type GtkAlignment
Preloaded type GtkTreeView
Preloaded type GtkLabel
Preloaded type GtkCheckButton
Preloaded type GtkScrolledWindow
Preloaded type GtkComboBox
(Waker.x86:1798): Gtk-WARNING **: Error loading icon from file '/home/user/Downloads/Waker - Linux Build 0.1/Waker_Data/Resources/UnityPlayer.png':
    Datei »/home/user/Downloads/Waker - Linux Build 0.1/Waker_Data/Resources/UnityPlayer.png« konnte nicht geöffnet werden: Datei oder Verzeichnis nicht gefunden

And yeah, my OpenGL is version 2.1, so that's actually the biggest problem :-/

You can ignore lines 10-48 since it's about me not having Unity (Ubuntu's standard window manager, not the game engine) and non-functional.

I also came across this, added manually a 64x64 png file which reduced the log to this:


Desktop is 1366 x 768 @ 59 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
Vulkan detection: 0
No supported renderers found, exiting
 
(Filename:  Line: 536)
 konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »pixmap« konnte keine Themen-Engine gefunden werden,
(Waker.x86:2912): Gtk-WARNING **: Im Modulpfad »adwaita« konnte keine Themen-Engine gefunden werden,
Gtk-Message: Failed to load module "canberra-gtk-module"
Preloaded type GtkListStore
Preloaded type GtkWindow
Preloaded type GtkVBox
Preloaded type GtkImage
Preloaded type GtkNotebook
Preloaded type GtkHBox
Preloaded type GtkFrame
Preloaded type GtkAlignment
Preloaded type GtkTreeView
Preloaded type GtkLabel
Preloaded type GtkCheckButton
Preloaded type GtkScrolledWindow
Preloaded type GtkComboBox

Maybe using WebGL wasn't such a bad choice after all?

Oh, haha! This is the exact same error that I got from using my super-old Linux desktop. 

Unfortunately, Unity3D dropped support for OpenGL 2. So you'll have to update your OpenGL or upgrade the graphics hardware :(

Which build did you run using Wine? Did it work?

Since I have a laptop, I can't really upgrade my hardware and OpenGL is already the newest avalible version. I'm using wine-devel (2.13) because the current stable version doesn't support DirectX 9.0c (at least on my hardware) and it kinda works. I can't select the screen for fullscreen mode - well I can, but the setting doesn't do anything. The game freezes when I press [Ctrl]+[Alt]. The menu is a bit glitchy which is as far as I know Unity's UI fault. You can see this here.

I won't give any feedback untill I beat it, just that I won't miss anything. (It's more like I want to be missed by the enemies ;-) ("I know my wife still misses me... But her aim is getting better! :-D"... (kill me))

I already have a video for the final boss of the previous build but I didn't upload it yet 'cause I'm not sure whether I should put some bg music although I actually think that I'll make an archive with original feeds. What do you think about that?

Ah, I didn't add much in terms of enemies and bosses - and I had also removed the ending because I want to change the style of the fonts.

You are free to add music and other stuff into the video, since it's your YouTube channel :)

Nah, I think I'll just leave it the original way, I can add music afterwards anyway.

You know, the font isn't actually that bad, once you get used to it, at the point I've been able to beat the pre-alpha, I already had seen enough of it to read the ending flawlessly, so actually I think it's ok if this font is just slowly introduced (which could be done in a linear mode of the game, I'm still a fan of that thought) by using only simple and obvious words like "shoot the enemy" instead of "manage to eliminate the rogue programs". Additionally it would be nice to have some kind of reference somewhere.

Anyway, this thread is pretty full already, so I will open a new one for the new version.

Sure! I think I'll use the original font for flair, much like how we use large ASCII fonts in terminals or readme files.