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Neon Tail - An Open World Skating Game

A topic by Rocket_Juice created Apr 15, 2018 Views: 8,937 Replies: 80
Viewing posts 61 to 72 of 72 · Previous page · First page
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NeonTail ProgressPreview67

This week's #screenshotsaturday shows some fun debug tools I've added for my project Neon Tail , which consists of spawning whatever I want in front of me so I can stress test performance.

Another cool usage is that it can be a little surprise for my next live debugging session. 🙂

Other than that, I've formatted the localization workflow, as it might be wise to slowly start translating the game.

I've also added a Reset function to the street races that allows the player to spawn back to the last checkpoint they touched. There's still the option to abandon the whole race.

Moving on to advancing the plot!

Have a nice week end! 🙂

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I want a dog rider ! (look impossible). There is stand alone moves? i mean like spinning or ride on a single roller on normal state.

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NeonTail Devlog04

Hi, for this week's #screenshotsaturday about my project Neon Tail , I'd like to share my latest devlog.
It's a bit silly, but I do wonder if trying to be funny in my devlogs can help marketing the game.
I mean, that direction is probably a fool's errand, I'm no youtuber nor comedian but I'm trying things I guess.
Also I'm having fun so that's what matters the most in the end. 🙂
I just read a super sad story of an ambitious indie game project (the game Waking), like other people said, indie game developing is really like throwing a dice and hoping for a nat 20.
Well, if I'm going to fail hard, which might happen, I should at least try to have fun on the way.
I wish you all success with your projects, guys!
Have a nice week end! :)

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* here buddy, just look at the whole road you have done * >ヽ( ̄ω ̄(。。 )ゝ< ...

* this can't be a failure * < ᕙ(* o * (・_・ )ゝ< just, who are you ?

* you can do it * < (  ´o`)ノ(╥ω╥) < leave me alone...

Ps: hope it help... and yeah i passed 20 min for doing that.

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NeonTail ProgressPreview67

Hi guys, it's been a while since my last #screenshotsaturday for my project Neon Tail, I've been very busy with life, but still working hard on the game.
I've created a new environment for the new dream sequence, giant alien brambles and plants, trees, rocks and grass.
The main plot is slowly advancing, I've also modeled a huge Alien creature, sculpted the high poly on stream. It was unwrapped, textured, rigged and skinned, but I have yet to animate it then implement it in the game. Maybe next week?
This plot mission is also waiting for the Slums District to be ready, it's supposed to happen in some shady place.
So things are shaping up, still very Work In Progress as you can see, but it's advancing!
I wish you all a Happy Halloween! :)

<3 well done. and happy halloween  too.

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Thank you :D

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NeonTail ProgressPreview69

Hi, this week's #screenshotsaturday for my project Neon Tail I'm advancing the main plot, slowly getting into the action part of the game.
This week I was animating this cutscene, then implementing it in game, adding post processing effects, adjusting the time scale, the gravity, tweaking the ghost shader and the Alien material. Not sure about the alien eyes color yet, it looks like a missing shader in Unity right now. XD
Also note the ponytail physics, I gave up on writing it myself and bought the Dynamic Bone script. It's a bit expensive but we'll be able to have plenty of new cool cosmetics now.
Also I started sculpting a new NPC that will appear soon.
Wishing you guys a nice week end! See you next week! ;)

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NeonTail ProgressPreview70

Hi, this week's #screenshotsaturday on my project Neon Tail I've added the ability to pet doggos and kitties.
I've finally made the skybox-swap-to-night-time feature work properly too, the reflection probes used to not refresh and kept the daytime reflections. So now that everything is properly darker, I've added a flashlight to the camera.
I've also implemented a new important story character, his vest's physics are quite a challenge, and he's lacking his own animations. But he won't be playable for a while so it's alright.
Next step, advancing the plot!
Have a nice week end! :D

You can pet dog and cat: amazing ! a good sign for a future game ! 

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NeonTail_ProgressPreview72

It's been a while since my last #screenshotsaturday 
Since last time on my project Neon Tail , a lot has been done.
- I added a Donation system (ingame, not a real one), where whenever you perform enough tricks and acquire enough audience, there's a chance someone will give you a donation, giving the player incentive to perform Tricks and Combos all the time.
- The game has been translated to French and Chinese. I really want the game to be translated in Japanese, but I don't speak it, so that will have to wait.
- I drew many 2D anime style Portraits for the dialogs.
- Added 2 Main Plot missions.
- Added a backpack to delivery jobs
- Added more secret collectibles.
- Added a few animations, and a lot of Debugs.
I'm wishing everybody a waaay better 2021, and a Happy New Year!

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NeonTail ProgressPreview73

Hello, for this week's #screenshotsaturday on my project Neon Tail , I don't have much to show beside the new (in game) Donation system. To keep it simple, you are a Skate Idol and you stream your skating skills, the more tricks and combos you do and the more viewers you get. Once you get to a very high number which is where I start here in this video, you get a high chance of getting donations. If you stop doing Tricks for too long, your viewer count will start to drop.
This is designed as an incentive to perform Tricks and Combos during missions, and I think it works well, at least for me and my friends.
Also another anecdote, the (in game) donators are all named from our (In Real Life) supporters on Patreon / direct donations. Thanks to them a thousand times!
Wishing you guys a nice week end! :)

Deleted 1 year ago
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NeonTail ProgressPreview74

Hi guys! This week's #screenshotsaturday on my project Neon Tail , I've managed to create a revealing effect to the secret hidden door tied to the plot. I have to admit i don't know how to write shaders, I googled and copy pasted a dissolve shader's code, but it was an unlit shader. To make it back to a Standard shader with normal map, metallic map and additional emissive that isn't used for the “cut“ effect, I pretty much trialed and errored my way out of this one. It took forever but it's working.
Happy with the visual result, hope it won't be too performance heavy.
Wish you guys a nice week end! 🙂

What did we do this week? (August 9th 2020)

https://www.patreon.com/posts/40224347

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NeonTail ProgressPreview75

Hello! I haven't posted anything here for a while now.

For this #screenshotsaturday on my project Neon Tail

I've been working on a new combat system, I've just finished implementing backward skating ground kicks.

The idea is that as long as you keep pressing attack you'd deploy some kind of mist as you skate around.

The moment you stop attacking she'd snap her fingers and any enemy caught in the mist would explode.

My game is about skating around so I don't want the combat system to stop my momentum, and as you might guess, there aren't many other games sharing this problem, so I'm kind of exploring new territories.

Also skating forward are slaps and skating backward are kicks that are slower but stronger, chaining them into combos is an interesting idea but it's a bit meh in practice for now.

Hopefully this will lead to something really good.

Have a nice week end! 🙂

NeonTail ProgressPreview76 - the first dream scene 

Hi guys!

It's been a while since last time I posted a #screenshotsaturday for my project Neon Tail!

I've been hard at work polishing the first chapter of my game.

Map system, total rework of the tutorials, added mini cutscenes, debugged and polished many small things.

Here in this video, the first dream the heroine of my game has was redesigned and is now feeling way more like a mini adventure rather than just a weird linear game sequence.

Things are advancing, I have big hopes for my project.

Cheers, have a nice week end! 🙂


NeonTail ProgressPreview77 - a mini cutscene the first time the player meet some characters


Hey guys, a little #screenshotsaturday of my project Neon Tail where I did a mini cutscene the first time the player meet some characters.

I'll probably populate the plot missions with that kind of mini cutscenes, hopefully bringing some life and personality to my characters while keeping the production time cost low.

Have a nice week end! 🙂

Viewing posts 61 to 72 of 72 · Previous page · First page