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(1 edit)

That was cool! Very polished for 48 hours, well done. Lots of puzz potential in those mechanics, would be interesting to see what more difficult levels would be like. I noticed I could jump around some of the gates but it ended up not mattering because it was more about whether or not the gary's could path around, I wonder if that could be used deliberately in a puzzle?

(+1)

We made sure that it wasn't possible for player to cheat going over certain gates and gary's can't go on those path since we have to define them manually and we didn't. But we would be happy if you could prove us wrong and  show us some shortcut!