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(2 edits) (+3)

Well, I just bombed the first level. But hey, being in the 51st percentile isn't too bad, right?

Okay, I've found that spamming archers is a viable tactic. It's also better to have the cavalry wait until the last second before charging for maximum efficiency.

This game was very fun! I found that the best way to defend was by using cavalry charges and dragon fire to draw the enemy commander's attention so he'll stop resurrecting the undead. Makes sense.

(+1)

The 'first level'???? There's more than one?

(3 edits) (+1)

Yeah there is currently 3+ challenge... But i completed 100% of the challenge the end challenge is called the fate challenge. Good luck in completing all of it. Wanna read what is in the end?


tip: Put all the unit and 1 or 2 bowmen in the castle exept for 3 hero, 3 militia and 1 chavalerie, the 2 hero need near the chavalerie, the other hero must be near the militia, Can only be 1 group of militia, when the undead are close: do a chavalerie charge. light the trench if needed, the trench can be in the everywhere but must be 3 group maximum spearman behind the gate, swordman as a support.

Yes i completed all the challenge like that.

because charging points are subtracted in the later levels, for the last level:
take NO extra infantry
place the trenches at the tippy top of the circle
cavalry goes behind them
heroes beside cav
bird under cav, boosting heroes
elites as far beside the bird as possible with the extra spawn rates
then  you exploit the game until you get 2 rolls right and are good with timing charges
step 1:
light the trench IMMEDIATELY. this must not fail. restart the level if it does.
step 2: wait for the flag to spawn. it must spawn within charge range of the infantry.
whatever infantry does NOT get the flag spawn must be used to shield the bird later, so charge him towards the bird (for the other guy charge the flag). if the flag spawns anywhere else (it shouldn't) restart.
step 3: since enemies cannot move through burning trenches, wait for the trenches to go out. Then for the cavalry to get hit.
step 4: charge. keep the troops tight and try to pincer the king. move the bird behind the elite infantry. if another flag spawns, and you can't kill everything now, try to collect it and then kill everything (in the same charge)
step 5: now use dragons breath on the cav (bundled together) to max out their health and kill stragglers if there are any.
step 6: cross your fingers.